Duskull ヨマワル
Fantasma
Generación III
Pokémon Réquiem
Altura 0.8m Peso 15.0kg
Levitación
Cacheo (Habilidad oculta)
Perfil del Pokémon
DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Estadísticas base
Estadísticas base de la forma:Duskull · Total 295
PS
20
Ataque
40
Defensa
90
At. Esp.
30
Def. Esp.
90
Velocidad
25
Información básica
- Proporción de género
- ♂ 50% / ♀ 50%
- Tasa de captura
- 190(24.8%)
- Grupos huevo
- Amorfo
- Ciclos de eclosión
- 25
- Amistad base
- 35
- EV que otorga
- Def. Esp.+1
- Experiencia base
- 59
- Forma del cuerpo
- Bípedo con brazos
- Color
- Negro
- Experiencia
- 800,000(Rápido)
Ventajas de tipos Ver la tabla completa de tipos →
Defensivo (al ser atacado)
Debilidad ×2
Fantasma ×2
Siniestro ×2
Resistencia 1/2
Veneno ×0.5
Bicho ×0.5
Ofensivo (al atacar)
Cadena evolutiva
Movimientos aprendibles
| Nivel | Movimientos | Tipo | Categoría | Potencia | Precisión | PP |
|---|---|---|---|---|---|---|
| — | Malicioso | Normal | Estado | — | 100 | 30 |
| — | Impresionar | Fantasma | Físico | 30 | 100 | 15 |
| 4 | Anulación | Normal | Estado | — | 100 | 20 |
| 8 | Sombra Vil | Fantasma | Físico | 40 | 100 | 30 |
| 12 | Rayo Confuso | Fantasma | Estado | — | 100 | 10 |
| 16 | Tinieblas | Fantasma | Especial | — | 100 | 15 |
| 20 | Vendetta | Siniestro | Físico | 50 | 100 | 10 |
| 24 | Fuego Fatuo | Fuego | Estado | — | 85 | 15 |
| 28 | Mal de Ojo | Normal | Estado | — | — | 5 |
| 32 | Infortunio | Fantasma | Especial | 65 | 100 | 10 |
| 36 | Maldición | Fantasma | Estado | — | — | 10 |
| 40 | Bola Sombra | Fantasma | Especial | 80 | 100 | 15 |
| 44 | Premonición | Psíquico | Especial | 120 | 100 | 10 |
| MT | Movimientos | Tipo | Categoría | Potencia | Precisión | PP |
|---|---|---|---|---|---|---|
| 招式学习器007 | Protección | Normal | Estado | — | — | 10 |
| 招式学习器017 | Rayo Confuso | Fantasma | Estado | — | 100 | 10 |
| 招式学习器018 | Ladrón | Siniestro | Físico | 60 | 100 | 25 |
| 招式学习器023 | Rayo Carga | Eléctrico | Especial | 50 | 90 | 10 |
| 招式学习器025 | Imagen | Normal | Físico | 70 | 100 | 20 |
| 招式学习器029 | Infortunio | Fantasma | Especial | 65 | 100 | 10 |
| 招式学习器034 | Viento Hielo | Hielo | Especial | 55 | 95 | 15 |
| 招式学习器042 | Tinieblas | Fantasma | Especial | — | 100 | 15 |
| 招式学习器043 | Lanzamiento | Siniestro | Físico | — | 100 | 10 |
| 招式学习器047 | Aguante | Normal | Estado | — | — | 10 |
| 招式学习器049 | Día Soleado | Fuego | Estado | — | — | 5 |
| 招式学习器050 | Danza Lluvia | Agua | Estado | — | — | 5 |
| 招式学习器070 | Sonámbulo | Normal | Estado | — | — | 10 |
| 招式学习器085 | Descanso | Psíquico | Estado | — | — | 5 |
| 招式学习器087 | Mofa | Siniestro | Estado | — | 100 | 20 |
| 招式学习器092 | Sellar | Psíquico | Estado | — | — | 10 |
| 招式学习器094 | Pulso Umbrío | Siniestro | Especial | 80 | 100 | 15 |
| 招式学习器095 | Chupavidas | Bicho | Físico | 80 | 100 | 10 |
| 招式学习器098 | Intercambio | Psíquico | Estado | — | — | 10 |
| 招式学习器103 | Sustituto | Normal | Estado | — | — | 10 |
| 招式学习器107 | Fuego Fatuo | Fuego | Estado | — | 85 | 15 |
| 招式学习器109 | Truco | Psíquico | Estado | — | 100 | 10 |
| 招式学习器114 | Bola Sombra | Fantasma | Especial | 80 | 100 | 15 |
| 招式学习器120 | Psíquico | Psíquico | Especial | 90 | 100 | 10 |
| 招式学习器129 | Paz Mental | Psíquico | Estado | — | — | 20 |
| 招式学习器130 | Refuerzo | Normal | Estado | — | — | 20 |
| 招式学习器135 | Rayo Hielo | Hielo | Especial | 90 | 100 | 10 |
| 招式学习器143 | Ventisca | Hielo | Especial | 110 | 70 | 5 |
| 招式学习器151 | Golpe Fantasma | Fantasma | Físico | 90 | 100 | 10 |
| 招式学习器161 | Espacio Raro | Psíquico | Estado | — | — | 5 |
| 招式学习器171 | Teraexplosión | Normal | Especial | 80 | 100 | 10 |
| 招式学习器174 | Niebla | Hielo | Estado | — | — | 30 |
| 招式学习器177 | Rencor | Fantasma | Estado | — | 100 | 10 |
| 招式学习器178 | Gravedad | Psíquico | Estado | — | — | 5 |
| 招式学习器198 | Poltergeist | Fantasma | Físico | 110 | 90 | 5 |
| 招式学习器202 | Divide Dolor | Normal | Estado | — | — | 20 |
| 招式学习器203 | Más Psique | Normal | Estado | — | — | 10 |
| 招式学习器217 | Premonición | Psíquico | Especial | 120 | 100 | 10 |
| 招式学习器219 | Golpe Rastrero | Bicho | Físico | 70 | 90 | 10 |
| 招式学习器224 | Maldición | Fantasma | Estado | — | — | 10 |
Movimientos competitivos y sets de Duskull
Los movimientos de Duskull cubren 5 generaciones y 6 formatos con 6 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.
5 Generación
6 Formato
6 set
Ver todos los movimientos
Entradas del Pokédex
Generation III
- Ruby:
- DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
- Sapphire:
- DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
- Emerald:
- A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
- FireRed:
- Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Generation IV
- Diamond:
- It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
- Platinum:
- It loves the crying of children. It startles bad kids by passing through walls and making them cry.
- HeartGold:
- If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Generation V
- Black:
- It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Generation VI
- X:
- It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
- Y:
- If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
- Omega Ruby:
- Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
- Alpha Sapphire:
- Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Generation VIII
- Sword:
- If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
- Shield:
- Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
- Legends: Arceus:
- I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.