Poké Wiki
Duskull Ilustración oficial de

Duskull ヨマワル

Fantasma Generación III Pokémon Réquiem
Altura 0.8m Peso 15.0kg
Levitación Cacheo (Habilidad oculta)

Perfil del Pokémon

DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Estadísticas base

Estadísticas base de la forma:Duskull · Total 295

PS 20
Ataque 40
Defensa 90
At. Esp. 30
Def. Esp. 90
Velocidad 25

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
190(24.8%)
Grupos huevo
Amorfo
Ciclos de eclosión
25
Amistad base
35
EV que otorga
Def. Esp.+1
Experiencia base
59
Forma del cuerpo
Bípedo con brazos
Color
Negro
Experiencia
800,000(Rápido)

Ventajas de tipos Ver la tabla completa de tipos →

Defensivo (al ser atacado)

Ofensivo (al atacar)

Cadena evolutiva

Duskull Duskull
Level 37 or higher
Trade while holding Reaper Cloth

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Malicioso Normal Estado 100 30
Impresionar Fantasma Físico 30 100 15
4 Anulación Normal Estado 100 20
8 Sombra Vil Fantasma Físico 40 100 30
12 Rayo Confuso Fantasma Estado 100 10
16 Tinieblas Fantasma Especial 100 15
20 Vendetta Siniestro Físico 50 100 10
24 Fuego Fatuo Fuego Estado 85 15
28 Mal de Ojo Normal Estado 5
32 Infortunio Fantasma Especial 65 100 10
36 Maldición Fantasma Estado 10
40 Bola Sombra Fantasma Especial 80 100 15
44 Premonición Psíquico Especial 120 100 10

Movimientos competitivos y sets de Duskull

Los movimientos de Duskull cubren 5 generaciones y 6 formatos con 6 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

5 Generación 6 Formato 6 set
Ver todos los movimientos

Entradas del Pokédex

Generation III
Ruby:
DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire:
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Emerald:
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
FireRed:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Generation IV
Diamond:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Platinum:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
HeartGold:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Generation V
Black:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Generation VI
X:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Y:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Omega Ruby:
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Alpha Sapphire:
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Generation VIII
Sword:
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
Shield:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Legends: Arceus:
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.

Lo que juegan los entrenadores Publicidad