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Duskull

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Duskull ヨマワル

Spectre 3e Génération Pokémon Requiem
Taille 0.8m Poids 15.0kg
Lévitation Fouille (Talent caché)

Profil du Pokémon

DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Statistiques de base

Stats de base de la forme:Duskull · Total 295

PV 20
Attaque 40
Défense 90
Atq. Spé. 30
Déf. Spé. 90
Vitesse 25

Informations de base

Ratio de genre
♂ 50% / ♀ 50%
Taux de capture
190(24.8%)
Groupes d'œuf
Amorphe
Cycles d'éclosion
25
Bonheur de base
35
EV rapportés
Déf. Spé.+1
Expérience de base
59
Forme du corps
Bipède à bras
Couleur
Noir
Expérience
800,000(Rapide)

Affinités de types Voir le tableau complet des types →

Défensif (quand on est attaqué)

Offensif (quand on attaque)

Immunité Normal ×0
Résistance 1/2 Ténèbres ×0.5

Chaîne d'évolution

Duskull Duskull
Level 37 or higher
Trade while holding Reaper Cloth

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
Groz’Yeux Normal Statut 100 30
Étonnement Spectre Physique 30 100 15
4 Entrave Normal Statut 100 20
8 Ombre Portée Spectre Physique 40 100 30
12 Onde Folie Spectre Statut 100 10
16 Ombre Nocturne Spectre Spécial 100 15
20 Représailles Ténèbres Physique 50 100 10
24 Feu Follet Feu Statut 85 15
28 Regard Noir Normal Statut 5
32 Châtiment Spectre Spécial 65 100 10
36 Malédiction Spectre Statut 10
40 Ball’Ombre Spectre Spécial 80 100 15
44 Prescience Psy Spécial 120 100 10

Movesets compétitifs et sets de Duskull

Les movesets de Duskull couvrent 5 générations et 6 formats avec 6 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

5 Génération 6 Format 6 set
Voir tous les movesets

Entrées du Pokédex

Generation III
Ruby:
DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire:
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Emerald:
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
FireRed:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Generation IV
Diamond:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Platinum:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
HeartGold:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Generation V
Black:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Generation VI
X:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Y:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Omega Ruby:
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Alpha Sapphire:
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Generation VIII
Sword:
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
Shield:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Legends: Arceus:
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.

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