Poké Wiki
Zwirrlicht  offizielles Artwork
#0355

Zwirrlicht

Fehler melden

Duskull ヨマワル

Geist Generation III Requiem-Pokémon
Größe 0.8m Gewicht 15.0kg
Schwebe Schnüffler (Versteckte Fähigkeit)

Pokémon-Profil

DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.

Basiswerte

Basiswerte der Form:Zwirrlicht · Gesamt 295

KP 20
Angriff 40
Verteidigung 90
Sp. Angriff 30
Sp. Verteidigung 90
Initiative 25

Grundinformationen

Geschlechterverhältnis
♂ 50% / ♀ 50%
Fangrate
190(24.8%)
Ei-Gruppen
Amorph
Ei-Zyklen
25
Basis-Zuneigung
35
FP-Ausschüttung
Sp. Verteidigung+1
Basis-Erfahrung
59
Körperform
Zweibeiner mit Armen
Farbe
Schwarz
Erfahrung
800,000(Schnell)

Typen-Matchups Vollständige Typentabelle ansehen →

Defensiv (bei Angriff)

Offensiv (beim Angreifen)

Entwicklungslinie

Zwirrlicht Zwirrlicht
Level 37 or higher
Trade while holding Reaper Cloth

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
Silberblick Normal Status 100 30
Erstauner Geist Physisch 30 100 15
4 Aussetzer Normal Status 100 20
8 Schattenstoß Geist Physisch 40 100 30
12 Konfusstrahl Geist Status 100 10
16 Nachtnebel Geist Spezial 100 15
20 Gegenstoß Unlicht Physisch 50 100 10
24 Irrlicht Feuer Status 85 15
28 Horrorblick Normal Status 5
32 Bürde Geist Spezial 65 100 10
36 Fluch Geist Status 10
40 Spukball Geist Spezial 80 100 15
44 Seher Psycho Spezial 120 100 10

Zwirrlicht Wettbewerbs-Movesets & Sets

Zwirrlicht Movesets decken 5 Generationen und 6 Formate mit insgesamt 6 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

5 Generation 6 Format 6 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation III
Ruby:
DUSKULL can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Sapphire:
DUSKULL wanders lost among the deep darkness of midnight. There is an oft- told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Emerald:
A glare from its single scarlet eye makes even burly grown-ups freeze in utter fear. It is a nocturnal Pokémon that roams about under the cloak of darkness.
FireRed:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Generation IV
Diamond:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Platinum:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
HeartGold:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Generation V
Black:
It loves the crying of children. It startles bad kids by passing through walls and making them cry.
Generation VI
X:
It doggedly pursues its prey wherever it goes. However, the chase is abandoned at sunrise.
Y:
If it finds bad children who won’t listen to their parents, it will spirit them away--or so it’s said.
Omega Ruby:
Duskull can pass through any wall no matter how thick it may be. Once this Pokémon chooses a target, it will doggedly pursue the intended victim until the break of dawn.
Alpha Sapphire:
Duskull wanders lost among the deep darkness of midnight. There is an oft-told admonishment given to misbehaving children that this Pokémon will spirit away bad children who earn scoldings from their mothers.
Generation VIII
Sword:
If it finds bad children who won’t listen to their parents, it will spirit them away—or so it’s said.
Shield:
Making itself invisible, it silently sneaks up to prey. It has the ability to slip through thick walls.
Legends: Arceus:
I've heard that the children of Hisui all begin to behave once they've been told the story of how this Pokémon roams about before the witching hour to spirit away misbehaving children.

Was Trainer spielen Werbung