Poké Wiki

All Pokémon Abilities

311 abilities indexed, including common and hidden abilities

Generation All Generation I Generation II Generation III Generation IV Generation V Generation VI Generation VII Generation VIII Generation IX

Tough Claws

#181

Tough Claws

Strengthens moves that make contact to 1.33× their power.

8 with common slot 0 with hidden slot Generation VI

Pixilate

#182

Pixilate

Turns the bearer's Normal-type moves into Fairy moves. Moves changed by this ability have 1.3× their power.

2 with common slot 1 with hidden slot Generation VI

Gooey

#183

Gooey

Lowers attacking Pokémon's Speed by one stage on contact.

2 with common slot 5 with hidden slot Generation VI

Aerilate

#184

Aerilate

Turns the bearer's Normal-type moves into Flying-type moves. Moves changed by this ability have 1.3× their power.

2 with common slot 0 with hidden slot Generation VI

Parental Bond

#185

Parental Bond

Lets the bearer hit twice with damaging moves. The second hit has half power.

1 with common slot 0 with hidden slot Generation VI

Dark Aura

#186

Dark Aura

Strengthens Dark moves for all friendly and opposing Pokémon.

1 with common slot 0 with hidden slot Generation VI

Fairy Aura

#187

Fairy Aura

Strengthens Fairy moves for all friendly and opposing Pokémon.

1 with common slot 0 with hidden slot Generation VI

Aura Break

#188

Aura Break

While this Pokémon is on the field, Dark Aura and Fairy Aura weaken moves of their respective types to 2/3 their power, rather than strengthening them.

1 with common slot 0 with hidden slot Generation VI

Primordial Sea

#189

Primordial Sea

When this Pokémon enters battle or gains this ability, the weather becomes heavy rain. Heavy rain has all the properties of Rain Dance and also causes damaging Fire moves to fail. Heavy rain ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Delta Stream and Desolate Land. Air Lock and Cloud Nine will prevent the effects of heavy rain, including allowing Fire moves to work, but will not allow the weather to be changed.

1 with common slot 0 with hidden slot Generation VI

Desolate Land

#190

Desolate Land

When this Pokémon enters battle or gains this ability, the weather becomes extremely harsh sunlight. Extremely harsh sunlight has all the properties of Sunny Day and also causes damaging Water moves to fail. Extremely harsh sunlight ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Delta Stream and Primordial Sea. Air Lock and Cloud Nine will prevent the effects of extremely harsh sunlight, including allowing Water moves to work, but will not allow the weather to be changed.

1 with common slot 0 with hidden slot Generation VI

Delta Stream

#191

Delta Stream

When this Pokémon enters battle or gains this ability, the weather becomes a mysterious air current. A mysterious air current causes moves to not be super effective against Flying; they do neutral damage instead. Anticipation and Stealth Rock are not affected. The mysterious air current ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Desolate Land and Primordial Sea. Air Lock and Cloud Nine will prevent the effect of a mysterious air current, but will not allow the weather to be changed.

1 with common slot 0 with hidden slot Generation VI

Stamina

#192

Stamina

Raises this Pokémon's Defense by one stage when it takes damage from a move.

3 with common slot 0 with hidden slot Generation VII

Wimp Out

#193

Wimp Out

After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.

1 with common slot 0 with hidden slot Generation VII

Emergency Exit

#194

Emergency Exit

After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.

1 with common slot 0 with hidden slot Generation VII

Water Compaction

#195

Water Compaction

Raises this Pokémon's Defense by two stages when it's hit by a Water move.

2 with common slot 0 with hidden slot Generation VII

Merciless

#196

Merciless

This Pokémon's moves critical hit against poisoned targets.

2 with common slot 0 with hidden slot Generation VII

Shields Down

#197

Shields Down

When this Pokémon enters battle and at the end of each turn, if its HP is 50% or above, it changes into Meteor Form; otherwise, it changes into Core Form. In Meteor Form, it cannot be given a major status ailment (though existing ones are not cured), cannot become drowsy from Yawn, and cannot use Rest (which will simply fail). This ability cannot be copied, replaced, or nullified. This ability only takes effect for Minior.

1 with common slot 0 with hidden slot Generation VII

Stakeout

#198

Stakeout

This Pokémon's moves have double power against Pokémon that switched in this turn.

2 with common slot 6 with hidden slot Generation VII

Water Bubble

#199

Water Bubble

When this Pokémon is hit by a Fire move, the damage is halved. When this Pokémon uses a Water move, the power is doubled. This Pokémon cannot be burned, and if it becomes burned, the burn is immediately cured.

2 with common slot 0 with hidden slot Generation VII

Steelworker

#200

Steelworker

This Pokémon's Steel moves have 1.5× power.

1 with common slot 0 with hidden slot Generation VII

Berserk

#201

Berserk

Whenever this Pokémon takes damage from a move that causes its HP to drop below 50%, its Special Attack rises by one stage.

2 with common slot 0 with hidden slot Generation VII

Slush Rush

#202

Slush Rush

During Hail, this Pokémon has double Speed.

3 with common slot 4 with hidden slot Generation VII

Long Reach

#203

Long Reach

A move used by this Pokémon will not make contact.

0 with common slot 3 with hidden slot Generation VII

Liquid Voice

#204

Liquid Voice

When this Pokémon uses a move that is sound-based, that move's type is Water.

0 with common slot 3 with hidden slot Generation VII

Triage

#205

Triage

This Pokémon's healing moves have their priority increased by 3.

1 with common slot 0 with hidden slot Generation VII

Galvanize

#206

Galvanize

When this Pokémon uses a Normal moves, that move is Electric its power is 1.2×.

0 with common slot 3 with hidden slot Generation VII

Surge Surfer

#207

Surge Surfer

Doubles this Pokémon's Speed on Electric Terrain.

1 with common slot 0 with hidden slot Generation VII

Schooling

#208

Schooling

If this Pokémon is a Wishiwashi and level 20 or above, then when it enters battle and at the start of each turn, it becomes Schooling Form if its HP is 25% or higher and Solo Form otherwise. This ability cannot be replaced, copied, or nullified.

1 with common slot 0 with hidden slot Generation VII

Disguise

#209

Disguise

If this Pokémon is in its Disguised Form and takes damage from a move, it switches to its Busted Form and the damage is prevented. Other effects are not prevented. This ability cannot be copied or replaced. This ability only takes effect for Mimikyu.

1 with common slot 0 with hidden slot Generation VII

Battle Bond

#210

Battle Bond

Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. This ability cannot be copied or replaced. This ability only takes effect for Greninja.

1 with common slot 0 with hidden slot Generation VII

Power Construct

#211

Power Construct

Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. This ability cannot be copied or replaced. This ability only takes effect for Zygarde.

1 with common slot 0 with hidden slot Generation VII

Corrosion

#212

Corrosion

This Pokémon's moves and item ignore the usual immunity of Poison and Steel Pokémon when attempting to inflict poison.

2 with common slot 2 with hidden slot Generation VII

Comatose

#213

Comatose

This Pokémon always acts as though it were Asleep. It cannot be given another status ailment; it's unaffected by Yawn; it can use Sleep Talk; and so on.

1 with common slot 0 with hidden slot Generation VII

Queenly Majesty

#214

Queenly Majesty

When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.

1 with common slot 0 with hidden slot Generation VII

Innards Out

#215

Innards Out

When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.

1 with common slot 0 with hidden slot Generation VII

Dancer

#216

Dancer

Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.

1 with common slot 0 with hidden slot Generation VII

Battery

#217

Battery

Ally Pokémon's moves have their power increased to 1.3×.

1 with common slot 0 with hidden slot Generation VII

Fluffy

#218

Fluffy

Damage from contact moves is halved. Damage from Fire moves is doubled.

4 with common slot 2 with hidden slot Generation VII

Dazzling

#219

Dazzling

When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.

1 with common slot 0 with hidden slot Generation VII

Soul-Heart

#220

Soul-Heart

This Pokémon's Special Attack rises by one stage every time any Pokémon faints.

1 with common slot 0 with hidden slot Generation VII

Tangling Hair

#221

Tangling Hair

When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.

2 with common slot 0 with hidden slot Generation VII

Receiver

#222

Receiver

When an ally faints, this Pokémon gains its Ability.

1 with common slot 0 with hidden slot Generation VII

Power of Alchemy

#223

Power of Alchemy

When an ally faints, this Pokémon gains its Ability.

0 with common slot 2 with hidden slot Generation VII

Beast Boost

#224

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

11 with common slot 0 with hidden slot Generation VII

RKS System

#225

RKS System

Changes this Pokémon's type to match its held Memory. This ability cannot be copied, replaced, or nullified. This ability only takes effect for Silvally.

1 with common slot 0 with hidden slot Generation VII

Electric Surge

#226

Electric Surge

When this Pokémon enters battle, it changes the terrain to Electric Terrain.

1 with common slot 1 with hidden slot Generation VII

Psychic Surge

#227

Psychic Surge

When this Pokémon enters battle, it changes the terrain to Psychic Terrain.

1 with common slot 2 with hidden slot Generation VII

Misty Surge

#228

Misty Surge

When this Pokémon enters battle, it changes the terrain to Misty Terrain.

1 with common slot 1 with hidden slot Generation VII

Grassy Surge

#229

Grassy Surge

When this Pokémon enters battle, it changes the terrain to Grassy Terrain.

1 with common slot 3 with hidden slot Generation VII

Full Metal Body

#230

Full Metal Body

This Pokémon's stats cannot be lowered by other Pokémon's moves or abilities. This effect only applies to normal stat modifications and not more exotic effects such as Topsy-Turvy or Power Swap. This Ability is not bypassed by Mold Breaker, Teravolt, or Turboblaze.

1 with common slot 0 with hidden slot Generation VII

Shadow Shield

#231

Shadow Shield

When this Pokémon has full HP, regular damage (not fixed damage!) from moves is halved. This ability cannot be nullified.

1 with common slot 0 with hidden slot Generation VII

Prism Armor

#232

Prism Armor

Super-effective damage this Pokémon takes is reduced to 0.75×. This Ability is not bypassed by Mold Breaker, Teravolt, or Turboblaze.

1 with common slot 0 with hidden slot Generation VII

Neuroforce

#233

Neuroforce

Increases super-effective damage dealt to 1.25×.

1 with common slot 0 with hidden slot Generation VII

Intrepid Sword

#234

Intrepid Sword

Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle.

1 with common slot 0 with hidden slot Generation VIII

Dauntless Shield

#235

Dauntless Shield

Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle.

1 with common slot 0 with hidden slot Generation VIII

Libero

#236

Libero

Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle.

0 with common slot 3 with hidden slot Generation VIII

Ball Fetch

#237

Ball Fetch

At any time after the first Poké Ball is thrown and fails to catch a Pokémon, at the end of a turn, if a Pokémon with Ball Fetch is on the field and not holding another item, it will pick up the same type of ball as the first one thrown.

1 with common slot 0 with hidden slot Generation VIII

Cotton Down

#238

Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.

2 with common slot 0 with hidden slot Generation VIII

Propeller Tail

#239

Propeller Tail

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

0 with common slot 2 with hidden slot Generation VIII

Mirror Armor

#240

Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

0 with common slot 1 with hidden slot Generation VIII