All Pokémon Abilities
34 abilities indexed, including common and hidden abilities
Intrepid Sword
#234Intrepid Sword
Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle.
Dauntless Shield
#235Dauntless Shield
Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle.
Libero
#236Libero
Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle.
Ball Fetch
#237Ball Fetch
At any time after the first Poké Ball is thrown and fails to catch a Pokémon, at the end of a turn, if a Pokémon with Ball Fetch is on the field and not holding another item, it will pick up the same type of ball as the first one thrown.
Cotton Down
#238Cotton Down
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.
Propeller Tail
#239Propeller Tail
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Mirror Armor
#240Mirror Armor
Bounces back only the stat-lowering effects that the Pokémon receives.
Gulp Missile
#241Gulp Missile
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Stalwart
#242Stalwart
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Steam Engine
#243Steam Engine
Raises the user's Speed by three stages when it is hit by a Fire- or Water-type attack. The attack still deals damage.
Punk Rock
#244Punk Rock
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Sand Spit
#245Sand Spit
The Pokémon creates a sandstorm when it’s hit by an attack.
Ice Scales
#246Ice Scales
The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Ripen
#247Ripen
Ripens Berries and doubles their effect.
Ice Face
#248Ice Face
When an Eiscue that's in its Ice Face form is hit by a physical move, it takes no damage and changes into its Noice Face form. If a hailstorm or snowstorm begins while Eiscue is in its Noice Face form, or if it is sent out in its Noice Face form during hail, it will immediately revert to its Ice Face form.
Power Spot
#249Power Spot
"The power of moves used by the allies of the Pokémon with Power Spot is increased by 30%."
Mimicry
#250Mimicry
Changes the Pokémon’s type depending on the terrain.
Screen Cleaner
#251Screen Cleaner
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Steely Spirit
#252Steely Spirit
Powers up the Steel-type moves of the Pokémon and its allies.
Perish Body
#253Perish Body
When the Pokémon with Perish Body is hit with a contact move, both the attacker and the Pokémon with Perish Body will faint in three turns.
Wandering Spirit
#254Wandering Spirit
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Gorilla Tactics
#255Gorilla Tactics
Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.
Neutralizing Gas
#256Neutralizing Gas
While the Pokémon is in the battle, the effects of all other Pokémon’s Abilities will be nullified or will not be triggered.
Pastel Veil
#257Pastel Veil
Prevents the Pokémon and its teammates from being poisoned. It also cures teammates of poisoning when it enters the battlefield.
Hunger Switch
#258Hunger Switch
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
Quick Draw
#259Quick Draw
If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket.
Unseen Fist
#260Unseen Fist
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Curious Medicine
#261Curious Medicine
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Transistor
#262Transistor
Increases the power of Electric-type moves used by this Pokémon by 50%.
Dragon’s Maw
#263Dragon’s Maw
Increases the power of Dragon-type moves used by this Pokémon by 50%.
Chilling Neigh
#264Chilling Neigh
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Grim Neigh
#265Grim Neigh
When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
As One
#266As One
As One
#267As One