Poké Wiki

All Pokémon Abilities

34 abilities indexed, including common and hidden abilities

Generation All Generation I Generation II Generation III Generation IV Generation V Generation VI Generation VII Generation VIII Generation IX

Intrepid Sword

#234

Intrepid Sword

Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle.

1 with common slot 0 with hidden slot Generation VIII

Dauntless Shield

#235

Dauntless Shield

Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle.

1 with common slot 0 with hidden slot Generation VIII

Libero

#236

Libero

Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle.

0 with common slot 3 with hidden slot Generation VIII

Ball Fetch

#237

Ball Fetch

At any time after the first Poké Ball is thrown and fails to catch a Pokémon, at the end of a turn, if a Pokémon with Ball Fetch is on the field and not holding another item, it will pick up the same type of ball as the first one thrown.

1 with common slot 0 with hidden slot Generation VIII

Cotton Down

#238

Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.

2 with common slot 0 with hidden slot Generation VIII

Propeller Tail

#239

Propeller Tail

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

0 with common slot 2 with hidden slot Generation VIII

Mirror Armor

#240

Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

0 with common slot 1 with hidden slot Generation VIII

Gulp Missile

#241

Gulp Missile

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

1 with common slot 0 with hidden slot Generation VIII

Stalwart

#242

Stalwart

Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.

0 with common slot 2 with hidden slot Generation VIII

Steam Engine

#243

Steam Engine

Raises the user's Speed by three stages when it is hit by a Fire- or Water-type attack. The attack still deals damage.

3 with common slot 0 with hidden slot Generation VIII

Punk Rock

#244

Punk Rock

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

2 with common slot 0 with hidden slot Generation VIII

Sand Spit

#245

Sand Spit

The Pokémon creates a sandstorm when it’s hit by an attack.

2 with common slot 0 with hidden slot Generation VIII

Ice Scales

#246

Ice Scales

The Pokémon is protected by ice scales, which halve the damage taken from special moves.

0 with common slot 2 with hidden slot Generation VIII

Ripen

#247

Ripen

Ripens Berries and doubles their effect.

3 with common slot 0 with hidden slot Generation VIII

Ice Face

#248

Ice Face

When an Eiscue that's in its Ice Face form is hit by a physical move, it takes no damage and changes into its Noice Face form. If a hailstorm or snowstorm begins while Eiscue is in its Noice Face form, or if it is sent out in its Noice Face form during hail, it will immediately revert to its Ice Face form.

1 with common slot 0 with hidden slot Generation VIII

Power Spot

#249

Power Spot

"The power of moves used by the allies of the Pokémon with Power Spot is increased by 30%."

1 with common slot 0 with hidden slot Generation VIII

Mimicry

#250

Mimicry

Changes the Pokémon’s type depending on the terrain.

1 with common slot 0 with hidden slot Generation VIII

Screen Cleaner

#251

Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

2 with common slot 0 with hidden slot Generation VIII

Steely Spirit

#252

Steely Spirit

Powers up the Steel-type moves of the Pokémon and its allies.

0 with common slot 1 with hidden slot Generation VIII

Perish Body

#253

Perish Body

When the Pokémon with Perish Body is hit with a contact move, both the attacker and the Pokémon with Perish Body will faint in three turns.

0 with common slot 1 with hidden slot Generation VIII

Wandering Spirit

#254

Wandering Spirit

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

2 with common slot 0 with hidden slot Generation VIII

Gorilla Tactics

#255

Gorilla Tactics

Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.

1 with common slot 0 with hidden slot Generation VIII

Neutralizing Gas

#256

Neutralizing Gas

While the Pokémon is in the battle, the effects of all other Pokémon’s Abilities will be nullified or will not be triggered.

3 with common slot 0 with hidden slot Generation VIII

Pastel Veil

#257

Pastel Veil

Prevents the Pokémon and its teammates from being poisoned. It also cures teammates of poisoning when it enters the battlefield.

2 with common slot 0 with hidden slot Generation VIII

Hunger Switch

#258

Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.

1 with common slot 0 with hidden slot Generation VIII

Quick Draw

#259

Quick Draw

If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket.

1 with common slot 0 with hidden slot Generation VIII

Unseen Fist

#260

Unseen Fist

If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.

1 with common slot 0 with hidden slot Generation VIII

Curious Medicine

#261

Curious Medicine

When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

1 with common slot 0 with hidden slot Generation VIII

Transistor

#262

Transistor

Increases the power of Electric-type moves used by this Pokémon by 50%.

1 with common slot 0 with hidden slot Generation VIII

Dragon’s Maw

#263

Dragon’s Maw

Increases the power of Dragon-type moves used by this Pokémon by 50%.

1 with common slot 0 with hidden slot Generation VIII

Chilling Neigh

#264

Chilling Neigh

When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.

1 with common slot 0 with hidden slot Generation VIII

Grim Neigh

#265

Grim Neigh

When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.

1 with common slot 0 with hidden slot Generation VIII

As One

#266

As One

1 with common slot 0 with hidden slot Generation VIII

As One

#267

As One

1 with common slot 0 with hidden slot Generation VIII