Tất cả đặc tính
311 đặc tính
Tough Claws
#181Tough Claws
Strengthens moves that make contact to 1.33× their power.
Pixilate
#182Pixilate
Turns the bearer's Normal-type moves into Fairy moves. Moves changed by this ability have 1.3× their power.
Gooey
#183Gooey
Lowers attacking Pokémon's Speed by one stage on contact.
Aerilate
#184Aerilate
Turns the bearer's Normal-type moves into Flying-type moves. Moves changed by this ability have 1.3× their power.
Parental Bond
#185Parental Bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
Dark Aura
#186Dark Aura
Strengthens Dark moves for all friendly and opposing Pokémon.
Fairy Aura
#187Fairy Aura
Strengthens Fairy moves for all friendly and opposing Pokémon.
Aura Break
#188Aura Break
While this Pokémon is on the field, Dark Aura and Fairy Aura weaken moves of their respective types to 2/3 their power, rather than strengthening them.
Primordial Sea
#189Primordial Sea
When this Pokémon enters battle or gains this ability, the weather becomes heavy rain. Heavy rain has all the properties of Rain Dance and also causes damaging Fire moves to fail. Heavy rain ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Delta Stream and Desolate Land. Air Lock and Cloud Nine will prevent the effects of heavy rain, including allowing Fire moves to work, but will not allow the weather to be changed.
Desolate Land
#190Desolate Land
When this Pokémon enters battle or gains this ability, the weather becomes extremely harsh sunlight. Extremely harsh sunlight has all the properties of Sunny Day and also causes damaging Water moves to fail. Extremely harsh sunlight ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Delta Stream and Primordial Sea. Air Lock and Cloud Nine will prevent the effects of extremely harsh sunlight, including allowing Water moves to work, but will not allow the weather to be changed.
Delta Stream
#191Delta Stream
When this Pokémon enters battle or gains this ability, the weather becomes a mysterious air current. A mysterious air current causes moves to not be super effective against Flying; they do neutral damage instead. Anticipation and Stealth Rock are not affected. The mysterious air current ends when this Pokémon leaves battle or loses this ability, or when this ability is nullified. The weather cannot otherwise be changed except by the effects of Desolate Land and Primordial Sea. Air Lock and Cloud Nine will prevent the effect of a mysterious air current, but will not allow the weather to be changed.
Stamina
#192Stamina
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Wimp Out
#193Wimp Out
After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.
Emergency Exit
#194Emergency Exit
After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.
Water Compaction
#195Water Compaction
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Merciless
#196Merciless
This Pokémon's moves critical hit against poisoned targets.
Shields Down
#197Shields Down
When this Pokémon enters battle and at the end of each turn, if its HP is 50% or above, it changes into Meteor Form; otherwise, it changes into Core Form. In Meteor Form, it cannot be given a major status ailment (though existing ones are not cured), cannot become drowsy from Yawn, and cannot use Rest (which will simply fail). This ability cannot be copied, replaced, or nullified. This ability only takes effect for Minior.
Stakeout
#198Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
Water Bubble
#199Water Bubble
When this Pokémon is hit by a Fire move, the damage is halved. When this Pokémon uses a Water move, the power is doubled. This Pokémon cannot be burned, and if it becomes burned, the burn is immediately cured.
Steelworker
#200Steelworker
This Pokémon's Steel moves have 1.5× power.
Berserk
#201Berserk
Whenever this Pokémon takes damage from a move that causes its HP to drop below 50%, its Special Attack rises by one stage.
Slush Rush
#202Slush Rush
During Hail, this Pokémon has double Speed.
Long Reach
#203Long Reach
A move used by this Pokémon will not make contact.
Liquid Voice
#204Liquid Voice
When this Pokémon uses a move that is sound-based, that move's type is Water.
Triage
#205Triage
This Pokémon's healing moves have their priority increased by 3.
Galvanize
#206Galvanize
When this Pokémon uses a Normal moves, that move is Electric its power is 1.2×.
Surge Surfer
#207Surge Surfer
Doubles this Pokémon's Speed on Electric Terrain.
Schooling
#208Schooling
If this Pokémon is a Wishiwashi and level 20 or above, then when it enters battle and at the start of each turn, it becomes Schooling Form if its HP is 25% or higher and Solo Form otherwise. This ability cannot be replaced, copied, or nullified.
Disguise
#209Disguise
If this Pokémon is in its Disguised Form and takes damage from a move, it switches to its Busted Form and the damage is prevented. Other effects are not prevented. This ability cannot be copied or replaced. This ability only takes effect for Mimikyu.
Battle Bond
#210Battle Bond
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. This ability cannot be copied or replaced. This ability only takes effect for Greninja.
Power Construct
#211Power Construct
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. This ability cannot be copied or replaced. This ability only takes effect for Zygarde.
Corrosion
#212Corrosion
This Pokémon's moves and item ignore the usual immunity of Poison and Steel Pokémon when attempting to inflict poison.
Comatose
#213Comatose
This Pokémon always acts as though it were Asleep. It cannot be given another status ailment; it's unaffected by Yawn; it can use Sleep Talk; and so on.
Queenly Majesty
#214Queenly Majesty
When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.
Innards Out
#215Innards Out
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Dancer
#216Dancer
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Battery
#217Battery
Ally Pokémon's moves have their power increased to 1.3×.
Fluffy
#218Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
Dazzling
#219Dazzling
When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.
Soul-Heart
#220Soul-Heart
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Tangling Hair
#221Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Receiver
#222Receiver
When an ally faints, this Pokémon gains its Ability.
Power of Alchemy
#223Power of Alchemy
When an ally faints, this Pokémon gains its Ability.
Beast Boost
#224Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
RKS System
#225RKS System
Changes this Pokémon's type to match its held Memory. This ability cannot be copied, replaced, or nullified. This ability only takes effect for Silvally.
Electric Surge
#226Electric Surge
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Psychic Surge
#227Psychic Surge
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Misty Surge
#228Misty Surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Grassy Surge
#229Grassy Surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Full Metal Body
#230Full Metal Body
This Pokémon's stats cannot be lowered by other Pokémon's moves or abilities. This effect only applies to normal stat modifications and not more exotic effects such as Topsy-Turvy or Power Swap. This Ability is not bypassed by Mold Breaker, Teravolt, or Turboblaze.
Shadow Shield
#231Shadow Shield
When this Pokémon has full HP, regular damage (not fixed damage!) from moves is halved. This ability cannot be nullified.
Prism Armor
#232Prism Armor
Super-effective damage this Pokémon takes is reduced to 0.75×. This Ability is not bypassed by Mold Breaker, Teravolt, or Turboblaze.
Neuroforce
#233Neuroforce
Increases super-effective damage dealt to 1.25×.
Intrepid Sword
#234Intrepid Sword
Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle.
Dauntless Shield
#235Dauntless Shield
Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle.
Libero
#236Libero
Changes the Pokémon’s type to the type of the move it’s about to use. This works only once each time the Pokémon enters battle.
Ball Fetch
#237Ball Fetch
At any time after the first Poké Ball is thrown and fails to catch a Pokémon, at the end of a turn, if a Pokémon with Ball Fetch is on the field and not holding another item, it will pick up the same type of ball as the first one thrown.
Cotton Down
#238Cotton Down
When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.
Propeller Tail
#239Propeller Tail
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Mirror Armor
#240Mirror Armor
Bounces back only the stat-lowering effects that the Pokémon receives.