All Pokémon Abilities
311 abilities indexed, including common and hidden abilities
Gulp Missile
#241Gulp Missile
When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
Stalwart
#242Stalwart
Ignores the effects of opposing Pokémon’s Abilities and moves that draw in moves.
Steam Engine
#243Steam Engine
Raises the user's Speed by three stages when it is hit by a Fire- or Water-type attack. The attack still deals damage.
Punk Rock
#244Punk Rock
Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
Sand Spit
#245Sand Spit
The Pokémon creates a sandstorm when it’s hit by an attack.
Ice Scales
#246Ice Scales
The Pokémon is protected by ice scales, which halve the damage taken from special moves.
Ripen
#247Ripen
Ripens Berries and doubles their effect.
Ice Face
#248Ice Face
When an Eiscue that's in its Ice Face form is hit by a physical move, it takes no damage and changes into its Noice Face form. If a hailstorm or snowstorm begins while Eiscue is in its Noice Face form, or if it is sent out in its Noice Face form during hail, it will immediately revert to its Ice Face form.
Power Spot
#249Power Spot
"The power of moves used by the allies of the Pokémon with Power Spot is increased by 30%."
Mimicry
#250Mimicry
Changes the Pokémon’s type depending on the terrain.
Screen Cleaner
#251Screen Cleaner
When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Steely Spirit
#252Steely Spirit
Powers up the Steel-type moves of the Pokémon and its allies.
Perish Body
#253Perish Body
When the Pokémon with Perish Body is hit with a contact move, both the attacker and the Pokémon with Perish Body will faint in three turns.
Wandering Spirit
#254Wandering Spirit
The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
Gorilla Tactics
#255Gorilla Tactics
Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.
Neutralizing Gas
#256Neutralizing Gas
While the Pokémon is in the battle, the effects of all other Pokémon’s Abilities will be nullified or will not be triggered.
Pastel Veil
#257Pastel Veil
Prevents the Pokémon and its teammates from being poisoned. It also cures teammates of poisoning when it enters the battlefield.
Hunger Switch
#258Hunger Switch
The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.
Quick Draw
#259Quick Draw
If a Pokémon with this Ability selects a damaging move, it has a 30% chance of going first in its priority bracket.
Unseen Fist
#260Unseen Fist
If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
Curious Medicine
#261Curious Medicine
When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
Transistor
#262Transistor
Increases the power of Electric-type moves used by this Pokémon by 50%.
Dragon’s Maw
#263Dragon’s Maw
Increases the power of Dragon-type moves used by this Pokémon by 50%.
Chilling Neigh
#264Chilling Neigh
When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
Grim Neigh
#265Grim Neigh
When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
As One
#266As One
As One
#267As One
Lingering Aroma
#268Lingering Aroma
Contact with the Pokémon changes the attacker’s Ability to Lingering Aroma.
Seed Sower
#269Seed Sower
Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.
Thermal Exchange
#270Thermal Exchange
Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.
Anger Shell
#271Anger Shell
When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.
Purifying Salt
#272Purifying Salt
The Pokémon’s pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Well-Baked Body
#273Well-Baked Body
The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.
Wind Rider
#274Wind Rider
Boosts the Pokémon’s Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.
Guard Dog
#275Guard Dog
Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.
Rocky Payload
#276Rocky Payload
Increases the power of Rock-type moves used by this Pokémon by 50%.
Wind Power
#277Wind Power
The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.
Zero to Hero
#278Zero to Hero
The Pokémon transforms into its Hero Form when it switches out.
Commander
#279Commander
When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.
Electromorphosis
#280Electromorphosis
The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
Protosynthesis
#281Protosynthesis
Boosts the Pokémon’s most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.
Quark Drive
#282Quark Drive
Boosts the Pokémon’s most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.
Good as Gold
#283Good as Gold
A body of pure, solid gold gives the Pokémon full immunity to other Pokémon’s status moves.
Vessel of Ruin
#284Vessel of Ruin
The power of the Pokémon’s ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.
Sword of Ruin
#285Sword of Ruin
The power of the Pokémon’s ruinous sword lowers the Defense stats of all Pokémon except itself.
Tablets of Ruin
#286Tablets of Ruin
The power of the Pokémon’s ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.
Beads of Ruin
#287Beads of Ruin
The power of the Pokémon’s ruinous beads lowers the Sp. Def stats of all Pokémon except itself.
Orichalcum Pulse
#288Orichalcum Pulse
Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.
Hadron Engine
#289Hadron Engine
Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.
Opportunist
#290Opportunist
If an opponent’s stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.
Cud Chew
#291Cud Chew
When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.
Sharpness
#292Sharpness
Increases the power of all 'slicing' moves by 50%.
Supreme Overlord
#293Supreme Overlord
When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.
Costar
#294Costar
When the Pokémon enters a battle, it copies an ally’s stat changes.
Toxic Debris
#295Toxic Debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Armor Tail
#296Armor Tail
The mysterious tail covering the Pokémon’s head makes opponents unable to use priority moves against the Pokémon or its allies.
Earth Eater
#297Earth Eater
If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
Mycelium Might
#298Mycelium Might
The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.
Hospitality
#299Hospitality
When the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.
Mind's Eye
#300Mind's Eye
Mind's Eye enables the Pokémon with this Ability to hit Ghost-type Pokémon with damage-dealing Normal- and Fighting-type moves. It also prevents other Pokémon from lowering the Pokémon's accuracy and ignores changes to the opponents' evasion.