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Azumarill ilustración de la página de movimientos
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Movimientos y sets competitivos de Azumarill

Azumarill マリルリ

Los movimientos de Azumarill cubren 8 generaciones y 35 formatos con 71 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Agua Hada Generación II
Generación
8
Formato
35
set
71

Movimientos competitivos y sets de Azumarill

Sets de la generación 9 (Formato 7 · 15 set)

Belly Drum

UU Generación 9
Objeto
Baya Zidra
Habilidad
Potencia
Naturaleza
Adamant
Tipo Tera
Acero Fuego
EVs
PS 4 / Ataque 252 / Velocidad 252
Movimientos
  • Tambor Normal Estado
    Precisión — PP 10

    Reduce la mitad de los PS máximos para mejorar al máximo el Ataque.

  • Carantoña Hada Físico
    Potencia 90 Precisión 90 PP 10

    El Pokémon que lo usa le hace cucamonas al objetivo y lo ataca. Puede disminuir el Ataque del objetivo.

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Análisis

Belly Drum Azumarill serves as a phenomenal setup sweeper on hyper offense teams that is able to KO most Pokemon that do not resist Water with +6 Aqua Jet outright or after slight chip, such as Tornadus-T, Weavile, and Cobalion. It is also a dangerous wallbreaker that annihilates slower counterplay. Azumarill is vital in providing natural defensive utility against certain sets of Latios and Greninja, in addition to being a countermeasure for hyper offense teams against the sand archetype. Play Rough enables it to KO Water-resistant Pokemon such as Hydrapple and Latios as well as beefier neutral targets like Mandibuzz and Slowking. Knock Off serves as an alternative damage option to hit Toxapex and Pecharunt, 2HKO Skeledirge, and be a more reliable way of taking out Slowking. Sitrus Berry is used to give Azumarill a much-needed health boost after using Belly Drum. The alternate EV spread lets Azumarill outspeed Skeledirge. Tera Water boosts damage from Aqua Jet, OHKOing Greninja and Latios after Stealth Rock. Tera Electric gives Azumarill the ability to set up on Tornadus-T and Thundurus-T. Both Tera types give Azumarill a Steel resistance, which is useful to set up on Scizor and Metagross. Alternatively, a Jolly nature could be run to outspeed threats such as Mandibuzz, Sinistcha, Metagross, and Pecharunt, but this comes at a cost, as the drop in the power of Aqua Jet is noticeable. Azumarill fits best on hyper offense teams as a late-game sweeper that can take down weakened teams with +6 Aqua Jet. Excadrill and Sandy Shocks provide a key role in breaking Ogerpon-C's Sturdy with entry hazards as well as getting Cobalion, Latios, and Greninja in range of +6 Aqua Jet. Thundurus-T and Ogerpon-C can pressure faster threats such as Rotom-W, Volcanion, and Tera Water Zapdos. Greninja and Bisharp are able to check Pecharunt and Sinistcha, both of which can check Azumarill. Sticky Web from Araquanid is able to slow down threats such as Sinistcha and Pecharunt, bringing them down to a speed where Adamant Azumarill can defeat them.