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Azumarill illustrazione della pagina moveset
#0184

Moveset e set competitivi di Azumarill

Azumarill マリルリ

I moveset di Azumarill coprono 8 generazioni e 35 formati con 71 set in totale. Ogni set elenca mosse, abilità, oggetto, natura, EV e tipo Teracristal con analisi, e può essere copiato con un clic.

Acqua Folletto Generation II
Generazione
8
Formato
35
set
71

Moveset competitivi e set di Azumarill

Set della generazione 9 (Formato 7 · 15 set)

Belly Drum

UU Generazione 9
Oggetto
Baccacedro
Abilità
Macroforza
Natura
Adamant
Tipo Teracristal
Acciaio Fuoco
EV
PS 4 / Attacco 252 / Velocità 252
Mosse
  • Panciamburo Normale Stato
    Precisione — PP 10

    Chi la usa massimizza l’Attacco in cambio di metà dei PS massimi.

  • Carineria Folletto Fisico
    Potenza 90 Precisione 90 PP 10

    Chi la usa attacca il bersaglio con delle carinerie. Può anche ridurne l’Attacco.

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Analisi

Belly Drum Azumarill serves as a phenomenal setup sweeper on hyper offense teams that is able to KO most Pokemon that do not resist Water with +6 Aqua Jet outright or after slight chip, such as Tornadus-T, Weavile, and Cobalion. It is also a dangerous wallbreaker that annihilates slower counterplay. Azumarill is vital in providing natural defensive utility against certain sets of Latios and Greninja, in addition to being a countermeasure for hyper offense teams against the sand archetype. Play Rough enables it to KO Water-resistant Pokemon such as Hydrapple and Latios as well as beefier neutral targets like Mandibuzz and Slowking. Knock Off serves as an alternative damage option to hit Toxapex and Pecharunt, 2HKO Skeledirge, and be a more reliable way of taking out Slowking. Sitrus Berry is used to give Azumarill a much-needed health boost after using Belly Drum. The alternate EV spread lets Azumarill outspeed Skeledirge. Tera Water boosts damage from Aqua Jet, OHKOing Greninja and Latios after Stealth Rock. Tera Electric gives Azumarill the ability to set up on Tornadus-T and Thundurus-T. Both Tera types give Azumarill a Steel resistance, which is useful to set up on Scizor and Metagross. Alternatively, a Jolly nature could be run to outspeed threats such as Mandibuzz, Sinistcha, Metagross, and Pecharunt, but this comes at a cost, as the drop in the power of Aqua Jet is noticeable. Azumarill fits best on hyper offense teams as a late-game sweeper that can take down weakened teams with +6 Aqua Jet. Excadrill and Sandy Shocks provide a key role in breaking Ogerpon-C's Sturdy with entry hazards as well as getting Cobalion, Latios, and Greninja in range of +6 Aqua Jet. Thundurus-T and Ogerpon-C can pressure faster threats such as Rotom-W, Volcanion, and Tera Water Zapdos. Greninja and Bisharp are able to check Pecharunt and Sinistcha, both of which can check Azumarill. Sticky Web from Araquanid is able to slow down threats such as Sinistcha and Pecharunt, bringing them down to a speed where Adamant Azumarill can defeat them.