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Drampa illustrazione della pagina moveset
#0780

Moveset e set competitivi di Drampa

Drampa ジジーロン

I moveset di Drampa coprono 2 generazioni e 2 formati con 4 set in totale. Ogni set elenca mosse, abilità, oggetto, natura, EV e tipo Teracristal con analisi, e può essere copiato con un clic.

Normale Drago Generation VII
Generazione
2
Formato
2
set
4

Moveset competitivi e set di Drampa

Set della generazione 8 (Formato 1 · 2 set)

Choice Specs

NU Generazione 8
Oggetto
Lentiscelta
Abilità
Mangiaerba
Natura
Modest
EV
PS 4 / Att. Spec. 252 / Velocità 252
Mosse
  • Dragobolide Drago Speciale
    Potenza 130 Precisione 90 PP 5

    Attacca con meteore che cadono dal cielo. Il contraccolpo fa calare di molto l’Attacco Speciale di chi la usa.

  • Granvoce Normale Speciale
    Potenza 90 Precisione 100 PP 10

    Chi la usa lancia un urlo straziante che danneggia i nemici intorno a sé.

Tocca il pulsante "Scarica" qui sotto per sbloccare tutti i set di mosse
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Analisi

Set Details Choice Specs Drampa makes the most of its amazing coverage and incredibly high Special Attack, threatening OHKOs or 2HKOs on a vast majority of the metagame, given it locks into the right move. Fire Blast and Surf are essentially interchangeable with Flamethrower and Hydro Pump, which provide obvious tradeoffs and benefits. Focus Blast compresses coverage and hits the likes of Copperajah, Stakataka, and Snorlax. Sap Sipper allows Drampa another method of entry to wreak havoc, something many powerful wallbreakers so desperately want, pivoting in on common Grass-types such as Rotom-C while completely walling Decidueye's STAB moves and preventing Vileplume from healing with Strength Sap. Berserk can be used to further boost Drampa's Special Attack, although it becomes somewhat redundant given how powerful Drampa already is. Common pivots such as Silvally-Ground and Rotom-C provide relatively safe points of entry for Drampa to wreak havoc. Drampa's positive matchup against the Grass-types that commonly respond to those pivots makes this pairing even better. Steel-types such as Stakataka and Escavalier naturally pair well with Drampa, as they take on Fairy- and Dragon-types such as Sylveon and Alolan Exeggutor, both of which can outspeed and threaten an OHKO on Drampa.

Calm Mind Sweeper

NU Generazione 8
Oggetto
Avanzi
Abilità
Furore
Natura
Modest
EV
PS 52 / Att. Spec. 240 / Velocità 216
Mosse
  • Calmamente Psico Stato
    Precisione — PP 20

    Chi la usa, meditando, placa il proprio spirito per aumentare l’Attacco Speciale e la Difesa Speciale.

  • Trespolo Volante Stato
    Precisione — PP 5

    Chi la usa sta fermo e riposa, recuperando metà dei propri PS massimi.

Tocca il pulsante "Scarica" qui sotto per sbloccare tutti i set di mosse
Pocket Champion - Pokémon style mobile RPG
Pocket Champion - Pokémon style mobile RPG
Pocket Champion

Sblocco immediato, nessuna password richiesta

Il RPG mobile in stile Pokémon più popolare è arrivato! Cattura, allena e combatti con i tuoi mostriciattoli preferiti in un vasto mondo aperto. Forma la tua squadra dei sogni, sfida la Lega e diventa il Campione definitivo: scaricalo ora e ottieni fantastici premi di lancio!

Analisi

Set Details Hyper Voice is Drampa's best STAB attack for sweeping; with Flamethrower to hit Steel-types or Surf to hit Rock-types, it can have near-perfect coverage. It can use Fire Blast or Hydro Pump as a stronger alternative, or it can opt for Focus Blast to cover both Steel- and Rock-types. However, the lower PP and accuracy can make these moves not worth it, especially since the listed moves get the job done anyway. With the given Speed and HP EVs, Drampa can reliably use Calm Mind on incoming defensive Sylveon and keep boosting to beat them one-on-one, avoiding a 2HKO from Hyper Voice at +2 and getting Berserk boosts every so often as well. The Speed also prevents maximum Speed Copperajah from revenge killing with Superpower. Sap Sipper coupled with Roost makes Drampa a sturdy check to common Grass-types such as Vileplume and Decidueye but makes beating Sylveon harder. Because of Drampa's ability to effectively weaken or beat supposed checks like defensive Sylveon and Steel-types, Pokemon that may struggle to break through those foes such as Rotom-C and Heliolisk make for great partners, especially since they compensate for Drampa's relatively poor Speed. Reliable checks to Fighting-types like Toxicroak and Scrafty help Drampa a lot, making Weezing and Talonflame very suitable teammates as well. Steel-types can help manage opposing Fairy-, Dragon-, and Ice-types for Drampa. Lastly, Poison-types such as Vileplume and the aforementioned Weezing help Drampa, as they take on both Fairy- and Fighting-types.