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Drampa ilustración de la página de movimientos
#0780

Movimientos y sets competitivos de Drampa

Drampa ジジーロン

Los movimientos de Drampa cubren 2 generaciones y 2 formatos con 4 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Normal Dragón Generación VII
Generación
2
Formato
2
set
4

Movimientos competitivos y sets de Drampa

Sets de la generación 8 (Formato 1 · 2 set)

Choice Specs

NU Generación 8
Habilidad
Herbívoro
Naturaleza
Modest
EVs
PS 4 / At. Esp. 252 / Velocidad 252
Movimientos
  • Cometa Draco Dragón Especial
    Potencia 130 Precisión 90 PP 5

    Hace que grandes cometas caigan del cielo sobre el objetivo. Baja mucho el Ataque Especial del que lo usa.

  • Vozarrón Normal Especial
    Potencia 90 Precisión 100 PP 10

    Grito desgarrador que inflige daño al objetivo.

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Análisis

Set Details Choice Specs Drampa makes the most of its amazing coverage and incredibly high Special Attack, threatening OHKOs or 2HKOs on a vast majority of the metagame, given it locks into the right move. Fire Blast and Surf are essentially interchangeable with Flamethrower and Hydro Pump, which provide obvious tradeoffs and benefits. Focus Blast compresses coverage and hits the likes of Copperajah, Stakataka, and Snorlax. Sap Sipper allows Drampa another method of entry to wreak havoc, something many powerful wallbreakers so desperately want, pivoting in on common Grass-types such as Rotom-C while completely walling Decidueye's STAB moves and preventing Vileplume from healing with Strength Sap. Berserk can be used to further boost Drampa's Special Attack, although it becomes somewhat redundant given how powerful Drampa already is. Common pivots such as Silvally-Ground and Rotom-C provide relatively safe points of entry for Drampa to wreak havoc. Drampa's positive matchup against the Grass-types that commonly respond to those pivots makes this pairing even better. Steel-types such as Stakataka and Escavalier naturally pair well with Drampa, as they take on Fairy- and Dragon-types such as Sylveon and Alolan Exeggutor, both of which can outspeed and threaten an OHKO on Drampa.

Calm Mind Sweeper

NU Generación 8
Objeto
Restos
Habilidad
Cólera
Naturaleza
Modest
EVs
PS 52 / At. Esp. 240 / Velocidad 216
Movimientos
  • Paz Mental Psíquico Estado
    Precisión — PP 20

    Aumenta la concentración y calma el espíritu para subir el Ataque Especial y la Defensa Especial.

  • Respiro Volador Estado
    Precisión — PP 5

    Aterriza sobre la superficie para descansar. Recupera hasta la mitad del total de sus PS.

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Análisis

Set Details Hyper Voice is Drampa's best STAB attack for sweeping; with Flamethrower to hit Steel-types or Surf to hit Rock-types, it can have near-perfect coverage. It can use Fire Blast or Hydro Pump as a stronger alternative, or it can opt for Focus Blast to cover both Steel- and Rock-types. However, the lower PP and accuracy can make these moves not worth it, especially since the listed moves get the job done anyway. With the given Speed and HP EVs, Drampa can reliably use Calm Mind on incoming defensive Sylveon and keep boosting to beat them one-on-one, avoiding a 2HKO from Hyper Voice at +2 and getting Berserk boosts every so often as well. The Speed also prevents maximum Speed Copperajah from revenge killing with Superpower. Sap Sipper coupled with Roost makes Drampa a sturdy check to common Grass-types such as Vileplume and Decidueye but makes beating Sylveon harder. Because of Drampa's ability to effectively weaken or beat supposed checks like defensive Sylveon and Steel-types, Pokemon that may struggle to break through those foes such as Rotom-C and Heliolisk make for great partners, especially since they compensate for Drampa's relatively poor Speed. Reliable checks to Fighting-types like Toxicroak and Scrafty help Drampa a lot, making Weezing and Talonflame very suitable teammates as well. Steel-types can help manage opposing Fairy-, Dragon-, and Ice-types for Drampa. Lastly, Poison-types such as Vileplume and the aforementioned Weezing help Drampa, as they take on both Fairy- and Fighting-types.