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Psyduck Ilustración oficial de

Psyduck コダック

Agua Generación I Pokémon Pato
Altura 0.8m Peso 19.6kg
Humedad Aclimatación Nado Rápido (Habilidad oculta)

Perfil del Pokémon

While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.

Estadísticas base

Estadísticas base de la forma:Psyduck · Total 320

PS 50
Ataque 52
Defensa 48
At. Esp. 65
Def. Esp. 50
Velocidad 55

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
190(24.8%)
Grupos huevo
Agua 1 / Campo
Ciclos de eclosión
20
Amistad base
50
EV que otorga
At. Esp.+1
Experiencia base
64
Forma del cuerpo
Bípedo
Color
Amarillo
Experiencia
1,000,000(Rápido medio)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Psyduck Psyduck
Level 33 or higher

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Arañazo Normal Físico 40 100 35
Látigo Normal Estado 100 30
3 Pistola Agua Agua Especial 40 100 25
6 Confusión Psíquico Especial 50 100 25
9 Golpes Furia Normal Físico 18 80 15
12 Hidropulso Agua Especial 60 100 20
15 Anulación Normal Estado 100 20
18 Cabezazo Zen Psíquico Físico 80 90 15
21 Chirrido Normal Estado 85 40
24 Acua Cola Agua Físico 90 90 10
27 Anegar Agua Estado 100 20
30 Más Psique Normal Estado 10
34 Amnesia Psíquico Estado 20
39 Zona Extraña Psíquico Estado 10

Movimientos competitivos y sets de Psyduck

Los movimientos de Psyduck cubren 5 generaciones y 7 formatos con 7 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

5 Generación 7 Formato 7 set
Ver todos los movimientos

Entradas del Pokédex

Generation I
Red:
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Yellow:
Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Generation II
Gold:
It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver:
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal:
The only time it can use its psy­ chic power is when its sleeping brain cells happen to wake.
Generation III
Ruby:
PSYDUCK uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire:
If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Emerald:
When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
FireRed:
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen:
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Generation IV
Diamond:
If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
Pearl:
It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum:
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
HeartGold:
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
SoulSilver:
If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Generation V
Black:
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Black 2:
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Generation VI
X:
It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Y:
It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
Omega Ruby:
Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Alpha Sapphire:
If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Generation VII
Sun:
As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
Moon:
This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
Ultra Sun:
Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Ultra Moon:
It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
Let's Go Pikachu:
Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Generation VIII
Sword:
Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
Shield:
As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
Legends: Arceus:
Suffers perpetual headaches. If the agony grows too great, Psyduck's latent power erupts, contrary to Psyduck's intent. Ergo, I am exploring ways to ease the pain.

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