Psyduck コダック
Agua
Generación I
Pokémon Pato
Altura 0.8m Peso 19.6kg
Humedad
Aclimatación
Nado Rápido (Habilidad oculta)
Perfil del Pokémon
While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Estadísticas base
Estadísticas base de la forma:Psyduck · Total 320
PS
50
Ataque
52
Defensa
48
At. Esp.
65
Def. Esp.
50
Velocidad
55
Información básica
- Proporción de género
- ♂ 50% / ♀ 50%
- Tasa de captura
- 190(24.8%)
- Grupos huevo
- Agua 1 / Campo
- Ciclos de eclosión
- 20
- Amistad base
- 50
- EV que otorga
- At. Esp.+1
- Experiencia base
- 64
- Forma del cuerpo
- Bípedo
- Color
- Amarillo
- Experiencia
- 1,000,000(Rápido medio)
Ventajas de tipos Ver la tabla completa de tipos →
Defensivo (al ser atacado)
Debilidad ×2
Eléctrico ×2
Planta ×2
Resistencia 1/2
Fuego ×0.5
Agua ×0.5
Hielo ×0.5
Acero ×0.5
Ofensivo (al atacar)
Resistencia 1/2
Agua ×0.5
Planta ×0.5
Dragón ×0.5
Cadena evolutiva
Movimientos aprendibles
| Nivel | Movimientos | Tipo | Categoría | Potencia | Precisión | PP |
|---|---|---|---|---|---|---|
| — | Arañazo | Normal | Físico | 40 | 100 | 35 |
| — | Látigo | Normal | Estado | — | 100 | 30 |
| 3 | Pistola Agua | Agua | Especial | 40 | 100 | 25 |
| 6 | Confusión | Psíquico | Especial | 50 | 100 | 25 |
| 9 | Golpes Furia | Normal | Físico | 18 | 80 | 15 |
| 12 | Hidropulso | Agua | Especial | 60 | 100 | 20 |
| 15 | Anulación | Normal | Estado | — | 100 | 20 |
| 18 | Cabezazo Zen | Psíquico | Físico | 80 | 90 | 15 |
| 21 | Chirrido | Normal | Estado | — | 85 | 40 |
| 24 | Acua Cola | Agua | Físico | 90 | 90 | 10 |
| 27 | Anegar | Agua | Estado | — | 100 | 20 |
| 30 | Más Psique | Normal | Estado | — | — | 10 |
| 34 | Amnesia | Psíquico | Estado | — | — | 20 |
| 39 | Zona Extraña | Psíquico | Estado | — | — | 10 |
| MT | Movimientos | Tipo | Categoría | Potencia | Precisión | PP |
|---|---|---|---|---|---|---|
| 招式学习器001 | Derribo | Normal | Físico | 90 | 85 | 20 |
| 招式学习器007 | Protección | Normal | Estado | — | — | 10 |
| 招式学习器011 | Hidropulso | Agua | Especial | 60 | 100 | 20 |
| 招式学习器012 | Patada Baja | Lucha | Físico | — | 100 | 20 |
| 招式学习器016 | Psicorrayo | Psíquico | Especial | 65 | 100 | 20 |
| 招式学习器017 | Rayo Confuso | Fantasma | Estado | — | 100 | 10 |
| 招式学习器018 | Ladrón | Siniestro | Físico | 60 | 100 | 25 |
| 招式学习器020 | Abrecaminos | Planta | Físico | 50 | 100 | 20 |
| 招式学习器022 | Agua Fría | Agua | Especial | 50 | 100 | 20 |
| 招式学习器025 | Imagen | Normal | Físico | 70 | 100 | 20 |
| 招式学习器032 | Rapidez | Normal | Especial | 60 | — | 20 |
| 招式学习器034 | Viento Hielo | Hielo | Especial | 55 | 95 | 15 |
| 招式学习器035 | Disparo Lodo | Tierra | Especial | 55 | 95 | 15 |
| 招式学习器039 | Puntapié | Lucha | Físico | 65 | 100 | 20 |
| 招式学习器043 | Lanzamiento | Siniestro | Físico | — | 100 | 10 |
| 招式学习器047 | Aguante | Normal | Estado | — | — | 10 |
| 招式学习器050 | Danza Lluvia | Agua | Estado | — | — | 5 |
| 招式学习器054 | Psicocarga | Psíquico | Especial | 80 | 100 | 10 |
| 招式学习器055 | Excavar | Tierra | Físico | 80 | 100 | 10 |
| 招式学习器058 | Demolición | Lucha | Físico | 75 | 100 | 15 |
| 招式学习器059 | Cabezazo Zen | Psíquico | Físico | 80 | 90 | 15 |
| 招式学习器061 | Garra Umbría | Fantasma | Físico | 70 | 100 | 15 |
| 招式学习器066 | Golpe Cuerpo | Normal | Físico | 85 | 100 | 15 |
| 招式学习器069 | Puño Hielo | Hielo | Físico | 75 | 100 | 15 |
| 招式学习器070 | Sonámbulo | Normal | Estado | — | — | 10 |
| 招式学习器075 | Pantalla de Luz | Psíquico | Estado | — | — | 30 |
| 招式学习器077 | Cascada | Agua | Físico | 80 | 100 | 15 |
| 招式学习器080 | Metrónomo | Normal | Estado | — | — | 10 |
| 招式学习器085 | Descanso | Psíquico | Estado | — | — | 5 |
| 招式学习器087 | Mofa | Siniestro | Estado | — | 100 | 20 |
| 招式学习器098 | Intercambio | Psíquico | Estado | — | — | 10 |
| 招式学习器103 | Sustituto | Normal | Estado | — | — | 10 |
| 招式学习器110 | Hidroariete | Agua | Físico | 85 | 100 | 10 |
| 招式学习器120 | Psíquico | Psíquico | Especial | 90 | 100 | 10 |
| 招式学习器122 | Otra Vez | Normal | Estado | — | 100 | 5 |
| 招式学习器123 | Surf | Agua | Especial | 90 | 100 | 15 |
| 招式学习器128 | Amnesia | Psíquico | Estado | — | — | 20 |
| 招式学习器129 | Paz Mental | Psíquico | Estado | — | — | 20 |
| 招式学习器130 | Refuerzo | Normal | Estado | — | — | 20 |
| 招式学习器135 | Rayo Hielo | Hielo | Especial | 90 | 100 | 10 |
| 招式学习器140 | Maquinación | Siniestro | Estado | — | — | 20 |
| 招式学习器142 | Hidrobomba | Agua | Especial | 110 | 80 | 5 |
| 招式学习器143 | Ventisca | Hielo | Especial | 110 | 70 | 5 |
| 招式学习器171 | Teraexplosión | Normal | Especial | 80 | 100 | 10 |
| 招式学习器174 | Niebla | Hielo | Estado | — | — | 30 |
| 招式学习器181 | Desarme | Siniestro | Físico | 65 | 100 | 20 |
| 招式学习器184 | Onda Vacío | Lucha | Especial | 40 | 100 | 30 |
| 招式学习器192 | Puño Certero | Lucha | Físico | 150 | 100 | 20 |
| 招式学习器196 | Viraje | Agua | Físico | 60 | 100 | 20 |
| 招式学习器203 | Más Psique | Normal | Estado | — | — | 10 |
| 招式学习器204 | Doble Filo | Normal | Físico | 120 | 100 | 15 |
| 招式学习器205 | Esfuerzo | Normal | Físico | — | 100 | 5 |
| 招式学习器208 | Torbellino | Agua | Especial | 35 | 85 | 15 |
| 招式学习器209 | Agua Lodosa | Agua | Especial | 90 | 85 | 10 |
| 招式学习器228 | Psicorruido | Psíquico | Especial | 75 | 100 | 10 |
Movimientos competitivos y sets de Psyduck
Los movimientos de Psyduck cubren 5 generaciones y 7 formatos con 7 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.
5 Generación
7 Formato
7 set
Ver todos los movimientos
Entradas del Pokédex
Generation I
- Red:
- While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
- Yellow:
- Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Generation II
- Gold:
- It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
- Silver:
- If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
- Crystal:
- The only time it can use its psy chic power is when its sleeping brain cells happen to wake.
Generation III
- Ruby:
- PSYDUCK uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
- Sapphire:
- If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
- Emerald:
- When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
- FireRed:
- It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
- LeafGreen:
- While lulling its enemies with its vacant look, this wily Pokémon will use psychokinetic powers.
Generation IV
- Diamond:
- If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
- Pearl:
- It never remembers using its odd powers, so it always tilts its head in puzzlement.
- Platinum:
- Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
- HeartGold:
- It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
- SoulSilver:
- If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Generation V
- Black:
- Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
- Black 2:
- When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
Generation VI
- X:
- It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
- Y:
- It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
- Omega Ruby:
- Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
- Alpha Sapphire:
- If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Generation VII
- Sun:
- As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
- Moon:
- This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
- Ultra Sun:
- Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
- Ultra Moon:
- It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.
- Let's Go Pikachu:
- Always tormented by headaches. It uses psychic powers, but whether it intends to do so is not known.
Generation VIII
- Sword:
- Psyduck is constantly beset by headaches. If the Pokémon lets its strange power erupt, apparently the pain subsides for a while.
- Shield:
- As Psyduck gets stressed out, its headache gets progressively worse. It uses intense psychic energy to overwhelm those around it.
- Legends: Arceus:
- Suffers perpetual headaches. If the agony grows too great, Psyduck's latent power erupts, contrary to Psyduck's intent. Ergo, I am exploring ways to ease the pain.