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Pancham Ilustración oficial de

Pancham ヤンチャム

Lucha Generación VI Pokémon Juguetón
Altura 0.6m Peso 8.0kg
Puño Férreo Rompemoldes Intrépido (Habilidad oculta)

Perfil del Pokémon

It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.

Estadísticas base

Estadísticas base de la forma:Pancham · Total 348

PS 67
Ataque 82
Defensa 62
At. Esp. 46
Def. Esp. 48
Velocidad 43

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
220(28.8%)
Grupos huevo
Campo / Humanoide
Ciclos de eclosión
25
Amistad base
50
EV que otorga
Ataque+1
Experiencia base
70
Forma del cuerpo
Bípedo
Color
Blanco
Experiencia
1,000,000(Rápido medio)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Pancham Pancham
Level 32 or higher (while a Dark-type is in the party)

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Placaje Normal Físico 40 100 35
Malicioso Normal Estado 100 30
4 Empujón Lucha Físico 15 100 20
8 Mofa Siniestro Estado 100 20
12 Llave Giro Lucha Físico 60 90 10
16 Puntapié Lucha Físico 65 100 20
20 Avivar Normal Estado 30
24 Cuchillada Normal Físico 70 100 20
28 Tiro Vital Lucha Físico 70 10
33 Triturar Siniestro Físico 80 100 15
36 Golpe Cuerpo Normal Físico 85 100 15
40 Última Palabra Siniestro Estado 100 20
44 Danza Amiga Normal Estado 100 15

Movimientos competitivos y sets de Pancham

Los movimientos de Pancham cubren 3 generaciones y 3 formatos con 5 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

3 Generación 3 Formato 5 set
Ver todos los movimientos

Entradas del Pokédex

Generation VI
X:
It does its best to be taken seriously by its enemies, but its glare is not sufficiently intimidating. Chewing on a leaf is its trademark.
Y:
It does its level best to glare and pull a scary face, but it can’t help grinning if anyone pats its head.
Generation VII
Sun:
It grows up imitating the behavior of Pangoro, which it looks up to as a leader.
Moon:
There’s no point to the leaf in its mouth, aside from an effort to look cool. It’s mischievous, so it’s not well suited to inexperienced Trainers.
Ultra Sun:
It follows Pangoro around like a henchman. When Pancham makes a big mistake, its leaf gets taken away.
Ultra Moon:
It’s desperate to intimidate its opponents. Be nice and pretend to be scared if you catch it glaring at you intensely.
Generation VIII
Sword:
It chooses a Pangoro as its master and then imitates its master’s actions. This is how it learns to battle and hunt for prey.
Shield:
Wanting to make sure it’s taken seriously, Pancham’s always giving others a glare. But if it’s not focusing, it ends up smiling.

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