Nosepass ノズパス
Roca
Generación III
Pokémon Brújula
Altura 1.0m Peso 97.0kg
Robustez
Imán
Poder Arena (Habilidad oculta)
Perfil del Pokémon
NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Estadísticas base
Estadísticas base de la forma:Nosepass · Total 375
PS
30
Ataque
45
Defensa
135
At. Esp.
45
Def. Esp.
90
Velocidad
30
Información básica
- Proporción de género
- ♂ 50% / ♀ 50%
- Tasa de captura
- 255(33.3%)
- Grupos huevo
- Mineral
- Ciclos de eclosión
- 20
- Amistad base
- 70
- EV que otorga
- Defensa+1
- Experiencia base
- 75
- Forma del cuerpo
- Humanoide
- Color
- Gris
- Experiencia
- 1,000,000(Rápido medio)
Ventajas de tipos Ver la tabla completa de tipos →
Defensivo (al ser atacado)
Resistencia 1/2
Normal ×0.5
Fuego ×0.5
Veneno ×0.5
Volador ×0.5
Ofensivo (al atacar)
Debilidad ×2
Fuego ×2
Hielo ×2
Volador ×2
Bicho ×2
Resistencia 1/2
Lucha ×0.5
Tierra ×0.5
Acero ×0.5
Cadena evolutiva
Movimientos aprendibles
| Nivel | Movimientos | Tipo | Categoría | Potencia | Precisión | PP |
|---|---|---|---|---|---|---|
| — | Placaje | Normal | Físico | 40 | 100 | 35 |
| 4 | Fortaleza | Normal | Estado | — | — | 30 |
| 7 | Bloqueo | Normal | Estado | — | — | 5 |
| 10 | Lanzarrocas | Roca | Físico | 50 | 90 | 15 |
| 13 | Onda Trueno | Eléctrico | Estado | — | 90 | 20 |
| 16 | Descanso | Psíquico | Estado | — | — | 5 |
| 19 | Chispa | Eléctrico | Físico | 65 | 100 | 20 |
| 22 | Avalancha | Roca | Físico | 75 | 90 | 10 |
| 25 | Joya de Luz | Roca | Especial | 80 | 100 | 20 |
| 28 | Pedrada | Roca | Físico | 25 | 90 | 10 |
| 31 | Chispazo | Eléctrico | Especial | 80 | 100 | 15 |
| 34 | Tormenta Arena | Roca | Estado | — | — | 10 |
| 37 | Tierra Viva | Tierra | Especial | 90 | 100 | 10 |
| 40 | Roca Afilada | Roca | Físico | 100 | 80 | 5 |
| 43 | Electrocañón | Eléctrico | Especial | 120 | 50 | 5 |
| 43 | Fijar Blanco | Normal | Estado | — | — | 5 |
| MT | Movimientos | Tipo | Categoría | Potencia | Precisión | PP |
|---|---|---|---|---|---|---|
| 招式学习器001 | Derribo | Normal | Físico | 90 | 85 | 20 |
| 招式学习器007 | Protección | Normal | Estado | — | — | 10 |
| 招式学习器025 | Imagen | Normal | Físico | 70 | 100 | 20 |
| 招式学习器028 | Terratemblor | Tierra | Físico | 60 | 100 | 20 |
| 招式学习器036 | Tumba Rocas | Roca | Físico | 60 | 95 | 15 |
| 招式学习器047 | Aguante | Normal | Estado | — | — | 10 |
| 招式学习器048 | Voltiocambio | Eléctrico | Especial | 70 | 100 | 20 |
| 招式学习器049 | Día Soleado | Fuego | Estado | — | — | 5 |
| 招式学习器051 | Tormenta Arena | Roca | Estado | — | — | 10 |
| 招式学习器066 | Golpe Cuerpo | Normal | Físico | 85 | 100 | 15 |
| 招式学习器067 | Puño Fuego | Fuego | Físico | 75 | 100 | 15 |
| 招式学习器068 | Puño Trueno | Eléctrico | Físico | 75 | 100 | 15 |
| 招式学习器069 | Puño Hielo | Hielo | Físico | 75 | 100 | 15 |
| 招式学习器070 | Sonámbulo | Normal | Estado | — | — | 10 |
| 招式学习器076 | Pedrada | Roca | Físico | 25 | 90 | 10 |
| 招式学习器079 | Brillo Mágico | Hada | Especial | 80 | 100 | 10 |
| 招式学习器082 | Onda Trueno | Eléctrico | Estado | — | 90 | 20 |
| 招式学习器084 | Pataleta | Tierra | Físico | 75 | 100 | 10 |
| 招式学习器085 | Descanso | Psíquico | Estado | — | — | 5 |
| 招式学习器086 | Avalancha | Roca | Físico | 75 | 90 | 10 |
| 招式学习器087 | Mofa | Siniestro | Estado | — | 100 | 20 |
| 招式学习器089 | Plancha Corporal | Lucha | Físico | 80 | 100 | 10 |
| 招式学习器093 | Foco Resplandor | Acero | Especial | 80 | 100 | 10 |
| 招式学习器101 | Joya de Luz | Roca | Especial | 80 | 100 | 20 |
| 招式学习器103 | Sustituto | Normal | Estado | — | — | 10 |
| 招式学习器104 | Defensa Férrea | Acero | Estado | — | — | 15 |
| 招式学习器116 | Trampa Rocas | Roca | Estado | — | — | 20 |
| 招式学习器121 | Cuerpo Pesado | Acero | Físico | — | 100 | 10 |
| 招式学习器126 | Rayo | Eléctrico | Especial | 90 | 100 | 15 |
| 招式学习器130 | Refuerzo | Normal | Estado | — | — | 20 |
| 招式学习器133 | Tierra Viva | Tierra | Especial | 90 | 100 | 10 |
| 招式学习器149 | Terremoto | Tierra | Físico | 100 | 100 | 10 |
| 招式学习器150 | Roca Afilada | Roca | Físico | 100 | 80 | 5 |
| 招式学习器166 | Trueno | Eléctrico | Especial | 110 | 70 | 10 |
| 招式学习器170 | Metaláser | Acero | Especial | 140 | 95 | 5 |
| 招式学习器171 | Teraexplosión | Normal | Especial | 80 | 100 | 10 |
| 招式学习器176 | Bucle Arena | Tierra | Físico | 35 | 85 | 15 |
| 招式学习器178 | Gravedad | Psíquico | Estado | — | — | 5 |
| 招式学习器179 | Antiaéreo | Roca | Físico | 50 | 100 | 15 |
| 招式学习器186 | Fuerza Equina | Tierra | Físico | 95 | 95 | 10 |
| 招式学习器202 | Divide Dolor | Normal | Estado | — | — | 20 |
| 招式学习器204 | Doble Filo | Normal | Físico | 120 | 100 | 15 |
| 招式学习器220 | Rayo Meteórico | Roca | Especial | 120 | 90 | 10 |
| 招式学习器224 | Maldición | Fantasma | Estado | — | — | 10 |
Movimientos competitivos y sets de Nosepass
Los movimientos de Nosepass cubren 5 generaciones y 6 formatos con 6 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.
5 Generación
6 Formato
6 set
Ver todos los movimientos
Entradas del Pokédex
Generation III
- Ruby:
- NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
- Sapphire:
- NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
- Emerald:
- Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
- FireRed:
- Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Generation IV
- Diamond:
- Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
- Platinum:
- When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
- HeartGold:
- If two of these meet, they cannot get too close because their noses repel each other.
Generation V
- Black:
- When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
- Black 2:
- Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Generation VI
- X:
- Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
- Y:
- Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
- Omega Ruby:
- Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
- Alpha Sapphire:
- Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Generation VII
- Sun:
- The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
- Moon:
- It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
- Ultra Sun:
- It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
- Ultra Moon:
- It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
Generation VIII
- Legends: Arceus:
- Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.