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Nosepass

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Nosepass ノズパス

Roche 3e Génération Pokémon Boussole
Taille 1.0m Poids 97.0kg
Fermeté Magnépiège Force Sable (Talent caché)

Profil du Pokémon

NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

Statistiques de base

Stats de base de la forme:Nosepass · Total 375

PV 30
Attaque 45
Défense 135
Atq. Spé. 45
Déf. Spé. 90
Vitesse 30

Informations de base

Ratio de genre
♂ 50% / ♀ 50%
Taux de capture
255(33.3%)
Groupes d'œuf
Minéral
Cycles d'éclosion
20
Bonheur de base
70
EV rapportés
Défense+1
Expérience de base
75
Forme du corps
Humanoïde
Couleur
Gris
Expérience
1,000,000(Moyen-rapide)

Affinités de types Voir le tableau complet des types →

Chaîne d'évolution

Nosepass Nosepass
Level up near a special magnetic field

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
Charge Normal Physique 40 100 35
4 Armure Normal Statut 30
7 Barrage Normal Statut 5
10 Jet-Pierres Roche Physique 50 90 15
13 Cage Éclair Électrik Statut 90 20
16 Repos Psy Statut 5
19 Étincelle Électrik Physique 65 100 20
22 Éboulement Roche Physique 75 90 10
25 Rayon Gemme Roche Spécial 80 100 20
28 Boule Roc Roche Physique 25 90 10
31 Coup d’Jus Électrik Spécial 80 100 15
34 Tempête de Sable Roche Statut 10
37 Telluriforce Sol Spécial 90 100 10
40 Lame de Roc Roche Physique 100 80 5
43 Élecanon Électrik Spécial 120 50 5
43 Verrouillage Normal Statut 5

Movesets compétitifs et sets de Nosepass

Les movesets de Nosepass couvrent 5 générations et 6 formats avec 6 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

5 Génération 6 Format 6 set
Voir tous les movesets

Entrées du Pokédex

Generation III
Ruby:
NOSEPASS’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Sapphire:
NOSEPASS had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Emerald:
Its body emits a powerful magnetism. It feeds on prey that is pulled in by the force. Its magnetism is stronger in cold seasons.
FireRed:
Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.
Generation IV
Diamond:
Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.
Platinum:
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
HeartGold:
If two of these meet, they cannot get too close because their noses repel each other.
Generation V
Black:
When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.
Black 2:
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Generation VI
X:
Its magnetic nose always faces north and draws iron objects to its body to protect itself better.
Y:
Its magnetic nose consistently faces north. Travelers check Nosepass to get their bearings.
Omega Ruby:
Nosepass’s magnetic nose is always pointed to the north. If two of these Pokémon meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.
Alpha Sapphire:
Nosepass had been said to be completely unmoving, with its magnetic nose pointed due north. However, close observation has revealed that the Pokémon actually moves by a little over 3/8 of an inch every year.
Generation VII
Sun:
The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.
Moon:
It uses powerful magnetism to drag its prey toward it. It’s also been known to pull in metal, which it collects and uses to protect itself.
Ultra Sun:
It moves less than an inch a year, but when it’s in a jam, it will spin and drill down into the ground in a split second.
Ultra Moon:
It hunts without twitching a muscle by pulling in its prey with powerful magnetism. But sometimes it pulls natural enemies in close.
Generation VIII
Legends: Arceus:
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

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