Trick Room
PU Generation 7Moves
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Accuracy — PP 5
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
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Power 120 Accuracy 100 PP 5
Boosts strength sharply, but lowers abilities.
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Analysis
This set is the only feasible way Spinda can even hope to sweep: by setting up Trick Room and then gaining boosts using Superpower. However, Spinda's base 60 Attack and Defense mean that it is not very strong or bulky, leaving it easily revenge killed by Mach Punch from Gurdurr or Hitmonchan. Ursaring and Crabominable are better Trick Room attackers because of their much higher Attack stats and the former's access to Swords Dance, making them actually effective wallbreakers.