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#0327

Spinda Movesets & Competitive Sets

Spinda パッチール

Spinda movesets cover 5 generations and 5 formats with 10 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Normal Generation III
Generation
5
Format
5
set
10

Spinda Competitive Movesets & Sets

Generation 7 Sets (Format 1 · 1 set)

Trick Room

PU Generation 7
Item
Life Orb
Ability
Contrary
Nature
Brave
EVs
HP 252 / Attack 252 / Defense 4
IVs
Speed 0
Moves
  • Trick Room Psychic Status
    Accuracy — PP 5

    The user creates a bizarre area in which slower Pokémon get to move first for five turns.

  • Superpower Fighting Physical
    Power 120 Accuracy 100 PP 5

    Boosts strength sharply, but lowers abilities.

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Analysis

This set is the only feasible way Spinda can even hope to sweep: by setting up Trick Room and then gaining boosts using Superpower. However, Spinda's base 60 Attack and Defense mean that it is not very strong or bulky, leaving it easily revenge killed by Mach Punch from Gurdurr or Hitmonchan. Ursaring and Crabominable are better Trick Room attackers because of their much higher Attack stats and the former's access to Swords Dance, making them actually effective wallbreakers.