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Ash's GreninjaMinh họa Pokémon
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Phối chiêu

Ash's Greninja Ash's Greninja

Các bộ phối chiêu phổ biến do cộng đồng đề xuất.

Water Dark Generation VI
Thế hệ
1
Bộ
1
Bộ chiêu
1

Phối chiêu & Phân tích

Thế hệ (Bộ 1 · 1 Bộ chiêu)

Sniper

Balanced Hackmons Thế hệ 9
Vật phẩm
Choice Band
Đặc tính
Sniper
Tính cách
Hasty
EV
HP 252 / Tấn công 252 / Phòng thủ 252 / Phòng thủ đặc biệt 252 / Tốc độ 252
Chiêu thức
  • Surging Strikes Water Vật lý
    Sức mạnh 25 Độ chính xác 100 PP 5

    The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.

  • Wicked Blow Dark Vật lý
    Sức mạnh 75 Độ chính xác 100 PP 5

    The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.

Mở khóa

Nhấn để mở khóa toàn bộ bộ chiêu.

Phân tích

Sniper's immense damage buff makes Ash-Greninja a strong Choice Band user, with even the bulkiest physical walls like Fur Coat Arceus-Fairy taking 40% per attack. Flower Trick is largely an Imposter deterrent, but it helps out against the occasional Fur Coat Arceus-Water and Dondozo, albeit needing entry hazard support for the latter. Knock Off allows Ash-Greninja to remove Rocky Helmet for itself, which is its primary bottleneck for dealing damage in most games; removing Heavy-Duty Boots and Eviolite from foes like Mega Audino and Imposter users, respectively, also greatly helps. Sniper Ash-Greninja is generally best on balance teams as the primary progress maker thanks to its commanding damage output. Slow pivot support is mandatory, as Ash-Greninja cannot afford to take Knock Off and severely dislikes status from moves like Mortal Spin and Glare; this usually comes in the form of RegenVest users, which also help via Stone Axe and Knock Off. A secondary physical wallbreaker can prove useful, as it's possible that Ash-Greninja can get hung up on walls chosen specifically to counter it, namely faster Dark-resistant foes like Koraidon and Zamazenta. Strong hazard removal is highly recommended due to Ash-Greninja's lack of recovery, with Mortal Spin's poison additionally helping to pick off frailer targets. Hazard support is useful, as Ash-Greninja's sheer power allows it to 2HKO most walls, as are allies that limit Strength Sap healing on these walls like Chansey and Blissey.