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Whiscash

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Whiscash ナマズン

Agua Tierra Generación III Pokémon Bigotudo
Altura 0.9m Peso 23.6kg
Despiste Anticipación Hidratación (Habilidad oculta)

Perfil del Pokémon

WHISCASH is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.

Estadísticas base

Estadísticas base de la forma:Whiscash · Total 468

PS 110
Ataque 78
Defensa 73
At. Esp. 76
Def. Esp. 71
Velocidad 60

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
75(9.8%)
Grupos huevo
Agua 2
Ciclos de eclosión
20
Amistad base
50
EV que otorga
PS+2
Experiencia base
164
Forma del cuerpo
Pisciforme
Color
Azul
Experiencia
1,000,000(Rápido medio)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Level 30 or higher
Whiscash Whiscash

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
进化 Golpe Normal Físico 120 100 10
Pistola Agua Agua Especial 40 100 25
Descanso Psíquico Estado 5
Ronquido Normal Especial 50 100 15
Bofetón Lodo Tierra Especial 20 100 10
Cosquillas Normal Estado 100 20
Cabezazo Zen Psíquico Físico 80 90 15
Eructo Veneno Especial 120 90 10
12 Hidropulso Agua Especial 60 100 20
18 Amnesia Psíquico Estado 20
24 Acua Cola Agua Físico 90 90 10
33 Agua Lodosa Agua Especial 90 85 10
40 Terremoto Tierra Físico 100 100 10
48 Premonición Psíquico Especial 120 100 10
56 Fisura Tierra Físico 30 5

Movimientos competitivos y sets de Whiscash

Los movimientos de Whiscash cubren 7 generaciones y 11 formatos con 18 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

7 Generación 11 Formato 18 set
Ver todos los movimientos

Entradas del Pokédex

Generation III
Ruby:
WHISCASH is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
Sapphire:
If WHISCASH goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.
Emerald:
Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.
FireRed:
It makes its nest at the bottom of swamps. It will eat anything - if it is alive, WHISCASH will eat it.
Generation IV
Diamond:
It is very territorial. It repels foes by setting off tremors that extend over a three-mile radius.
Pearl:
As a result of causing tremors by thrashing about, it developed the ability to foretell real quakes.
Platinum:
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
HeartGold:
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Generation V
Black:
It is extremely protective of its territory. If any foe approaches, it attacks using vicious tremors.
Generation VI
X:
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Y:
It makes its nest at the bottom of swamps. It will eat anything--if it is alive, Whiscash will eat it.
Omega Ruby:
Whiscash is extremely territorial. Just one of these Pokémon will claim a large pond as its exclusive territory. If a foe approaches it, it thrashes about and triggers a massive earthquake.
Alpha Sapphire:
If Whiscash goes on a wild rampage, it sets off a quake-like tremor with a radius of over three miles. This Pokémon has the ability to predict real earthquakes.
Generation VII
Sun:
A glutton that devours anything that moves, it quietly lurks at the bottom of swamps, lying in wait for prey.
Moon:
Sighting Whiscash leaping from the water is believed to herald an earthquake.
Ultra Sun:
Whiscash shakes the ground at high intensities to intimidate its opponents. It swallows its prey whole—along with mud from the swamp floor.
Ultra Moon:
Its vision is not that good. It senses vibrations in the water with its whiskers to determine the location of its prey.
Generation VIII
Sword:
It makes its nest at the bottom of swamps. It will eat anything—if it is alive, Whiscash will eat it.
Shield:
It claims a large swamp to itself. If a foe comes near it, it sets off tremors by thrashing around.
Legends: Arceus:
Strikes its caudal fin against the swamp bed to shake the ground and startle its prey. It will then swallow the fleeing prey whole. People mistook this behavior as the cause of earthquakes.

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