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Trapinch

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Trapinch ナックラー

Tierra Generación III Pokémon Hormiga León
Altura 0.7m Peso 15.0kg
Corte Fuerte Trampa Arena Potencia Bruta (Habilidad oculta)

Perfil del Pokémon

TRAPINCH’s nest is a sloped, bowl-like pit dug in sand. This Pokémon patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.

Estadísticas base

Estadísticas base de la forma:Trapinch · Total 290

PS 45
Ataque 100
Defensa 45
At. Esp. 45
Def. Esp. 45
Velocidad 10

Información básica

Proporción de género
♂ 50% / ♀ 50%
Tasa de captura
255(33.3%)
Grupos huevo
Bicho / Dragón
Ciclos de eclosión
20
Amistad base
50
EV que otorga
Ataque+1
Experiencia base
58
Forma del cuerpo
Tipo insecto
Color
Marrón
Experiencia
1,059,860(Lento medio)

Ventajas de tipos Ver la tabla completa de tipos →

Cadena evolutiva

Trapinch Trapinch
Level 35 or higher
Level 45 or higher

Movimientos aprendibles

Nivel Movimientos Tipo Categoría Potencia Precisión PP
Ataque Arena Tierra Estado 100 15
Impresionar Fantasma Físico 30 100 15
8 Mordisco Siniestro Físico 60 100 25
12 Bofetón Lodo Tierra Especial 20 100 10
16 Bucle Arena Tierra Físico 35 85 15
20 Terratemblor Tierra Físico 60 100 20
24 Excavar Tierra Físico 80 100 10
28 Triturar Siniestro Físico 80 100 15
32 Tormenta Arena Roca Estado 10
36 Tierra Viva Tierra Especial 90 100 10
40 Terremoto Tierra Físico 100 100 10
44 Fuerza Bruta Lucha Físico 120 100 5
48 Fisura Tierra Físico 30 5

Movimientos competitivos y sets de Trapinch

Los movimientos de Trapinch cubren 6 generaciones y 10 formatos con 12 sets en total, incluyendo movimientos, habilidades, objetos, naturalezas, EVs y tipos Tera con análisis.

6 Generación 10 Formato 12 set
Ver todos los movimientos

Entradas del Pokédex

Generation III
Ruby:
TRAPINCH’s nest is a sloped, bowl-like pit dug in sand. This Pokémon patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.
Sapphire:
TRAPINCH is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This Pokémon can go a whole week without access to any water.
Emerald:
Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back.
FireRed:
It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.
Generation IV
Diamond:
It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
HeartGold:
Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.
Generation V
Black:
It makes a conical pit in desert sand and lies in wait at the bottom for prey to come tumbling down.
Black 2:
It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.
Generation VI
X:
It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.
Y:
It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.
Omega Ruby:
Trapinch’s nest is a sloped, bowl-like pit dug in sand. This Pokémon patiently waits for prey to tumble down the pit. Its giant jaws have enough strength to crush even boulders.
Alpha Sapphire:
Trapinch is a patient hunter. It digs an inescapable pit in a desert and waits for its prey to come tumbling down. This Pokémon can go a whole week without access to any water.
Generation VII
Sun:
It can live for a week without eating a thing. It waits patiently at the bottom of its nest for prey to appear.
Moon:
As it digs through the sand, its giant jaws crush any rocks that obstruct its path. It builds a funnel-shaped nest.
Ultra Sun:
Its jaws are strong enough to crush rocks but so heavy that it can’t get up if it flips over. Sandile seize those moments as their chance.
Ultra Moon:
It builds nests that double as traps, lying in wait for its prey to get caught. When night falls, it digs itself a spot beneath the sand to sleep.
Generation VIII
Sword:
Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.
Shield:
It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.

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