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Rasaff

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Primeape オコリザル

Kampf Generation I Schwein/Affe
Größe 1.0m Gewicht 32.0kg
Munterkeit Kurzschluss Siegeswille (Versteckte Fähigkeit)

Pokémon-Profil

Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.

Basiswerte

Basiswerte der Form:Rasaff · Gesamt 455

KP 65
Angriff 105
Verteidigung 60
Sp. Angriff 60
Sp. Verteidigung 70
Initiative 95

Grundinformationen

Geschlechterverhältnis
♂ 50% / ♀ 50%
Fangrate
75(9.8%)
Ei-Gruppen
Feld
Ei-Zyklen
20
Basis-Zuneigung
70
FP-Ausschüttung
Angriff+2
Basis-Erfahrung
159
Körperform
Zweibeiner
Farbe
Braun
Erfahrung
1,000,000(Ziemlich schnell)

Typen-Matchups Vollständige Typentabelle ansehen →

Entwicklungslinie

Level 28 or higher
Rasaff Rasaff
Level up after using Rage Fist 20 times

Erlernbarkeit

Level Attacken Typ Kategorie Stärke Genauigkeit AP
Kratzer Normal Physisch 40 100 35
Silberblick Normal Status 100 30
Schleuder Unlicht Physisch 100 10
Energiefokus Normal Status 30
5 Kratzfurie Normal Physisch 18 80 15
8 Fußkick Kampf Physisch 100 20
15 Geowurf Kampf Physisch 100 20
17 Angeberei Normal Status 85 15
22 Kreuzhieb Kampf Physisch 100 80 5
26 Gewissheit Unlicht Physisch 60 100 10
30 Fuchtler Normal Physisch 120 100 10
35 Zornesfaust Geist Physisch 50 100 10
39 Nahkampf Kampf Physisch 120 100 5
44 Kreideschrei Normal Status 85 40
48 Fruststampfer Boden Physisch 75 100 10
53 Wutanfall Drache Physisch 120 100 10
57 Wagemut Kampf Spezial 100 5

Rasaff Wettbewerbs-Movesets & Sets

Rasaff Movesets decken 8 Generationen und 13 Formate mit insgesamt 27 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.

8 Generation 13 Format 27 Set
Alle Movesets ansehen

Pokédex-Einträge

Generation I
Red:
Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Yellow:
It stops being angry only when nobody else is around. To view this moment is very difficult.
Generation II
Gold:
If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
Silver:
It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
Crystal:
It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
Generation III
Ruby:
When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Emerald:
When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.
FireRed:
It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
LeafGreen:
Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.
Generation IV
Diamond:
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
HeartGold:
If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
SoulSilver:
It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
Generation V
Black:
It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Generation VI
X:
It stops being angry only when nobody else is around. To view this moment is very difficult.
Y:
It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
Omega Ruby:
When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Generation VII
Sun:
It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.
Moon:
Some researchers theorize that Primeape remains angry even when inside a Poké Ball.
Ultra Sun:
It will never forgive opponents who have angered it. Even after it has beaten them down until they can’t move, it never ever forgives.
Ultra Moon:
The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.
Let's Go Pikachu:
It stops being angry only when nobody else is around. To view this moment is very difficult.

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