Primeape オコリザル
Kampf
Generation I
Schwein/Affe
Größe 1.0m Gewicht 32.0kg
Munterkeit
Kurzschluss
Siegeswille (Versteckte Fähigkeit)
Pokémon-Profil
Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
Basiswerte
Basiswerte der Form:Rasaff · Gesamt 455
KP
65
Angriff
105
Verteidigung
60
Sp. Angriff
60
Sp. Verteidigung
70
Initiative
95
Grundinformationen
- Geschlechterverhältnis
- ♂ 50% / ♀ 50%
- Fangrate
- 75(9.8%)
- Ei-Gruppen
- Feld
- Ei-Zyklen
- 20
- Basis-Zuneigung
- 70
- FP-Ausschüttung
- Angriff+2
- Basis-Erfahrung
- 159
- Körperform
- Zweibeiner
- Farbe
- Braun
- Erfahrung
- 1,000,000(Ziemlich schnell)
Typen-Matchups Vollständige Typentabelle ansehen →
Defensiv (bei Angriff)
1/2 Resistenz
Käfer ×0.5
Gestein ×0.5
Unlicht ×0.5
Offensiv (beim Angreifen)
2× Schwäche
Normal ×2
Eis ×2
Gestein ×2
Unlicht ×2
Stahl ×2
Immun
Geist ×0
1/2 Resistenz
Gift ×0.5
Flug ×0.5
Psycho ×0.5
Käfer ×0.5
Fee ×0.5
Entwicklungslinie
Erlernbarkeit
| Level | Attacken | Typ | Kategorie | Stärke | Genauigkeit | AP |
|---|---|---|---|---|---|---|
| — | Kratzer | Normal | Physisch | 40 | 100 | 35 |
| — | Silberblick | Normal | Status | — | 100 | 30 |
| — | Schleuder | Unlicht | Physisch | — | 100 | 10 |
| — | Energiefokus | Normal | Status | — | — | 30 |
| 5 | Kratzfurie | Normal | Physisch | 18 | 80 | 15 |
| 8 | Fußkick | Kampf | Physisch | — | 100 | 20 |
| 15 | Geowurf | Kampf | Physisch | — | 100 | 20 |
| 17 | Angeberei | Normal | Status | — | 85 | 15 |
| 22 | Kreuzhieb | Kampf | Physisch | 100 | 80 | 5 |
| 26 | Gewissheit | Unlicht | Physisch | 60 | 100 | 10 |
| 30 | Fuchtler | Normal | Physisch | 120 | 100 | 10 |
| 35 | Zornesfaust | Geist | Physisch | 50 | 100 | 10 |
| 39 | Nahkampf | Kampf | Physisch | 120 | 100 | 5 |
| 44 | Kreideschrei | Normal | Status | — | 85 | 40 |
| 48 | Fruststampfer | Boden | Physisch | 75 | 100 | 10 |
| 53 | Wutanfall | Drache | Physisch | 120 | 100 | 10 |
| 57 | Wagemut | Kampf | Spezial | — | 100 | 5 |
| TM | Attacken | Typ | Kategorie | Stärke | Genauigkeit | AP |
|---|---|---|---|---|---|---|
| 招式学习器001 | Bodycheck | Normal | Physisch | 90 | 85 | 20 |
| 招式学习器006 | Grimasse | Normal | Status | — | 100 | 10 |
| 招式学习器007 | Schutzschild | Normal | Status | — | — | 10 |
| 招式学习器012 | Fußkick | Kampf | Physisch | — | 100 | 20 |
| 招式学习器014 | Akrobatik | Flug | Physisch | 55 | 100 | 15 |
| 招式学习器018 | Raub | Unlicht | Physisch | 60 | 100 | 25 |
| 招式学习器025 | Fassade | Normal | Physisch | 70 | 100 | 20 |
| 招式学习器028 | Dampfwalze | Boden | Physisch | 60 | 100 | 20 |
| 招式学习器032 | Sternschauer | Normal | Spezial | 60 | — | 20 |
| 招式学习器036 | Felsgrab | Gestein | Physisch | 60 | 95 | 15 |
| 招式学习器039 | Fußtritt | Kampf | Physisch | 65 | 100 | 20 |
| 招式学习器043 | Schleuder | Unlicht | Physisch | — | 100 | 10 |
| 招式学习器047 | Ausdauer | Normal | Status | — | — | 10 |
| 招式学习器049 | Sonnentag | Feuer | Status | — | — | 5 |
| 招式学习器050 | Regentanz | Wasser | Status | — | — | 5 |
| 招式学习器055 | Schaufler | Boden | Physisch | 80 | 100 | 10 |
| 招式学习器058 | Durchbruch | Kampf | Physisch | 75 | 100 | 15 |
| 招式学习器060 | Kehrtwende | Käfer | Physisch | 70 | 100 | 20 |
| 招式学习器061 | Dunkelklaue | Geist | Physisch | 70 | 100 | 15 |
| 招式学习器064 | Protzer | Kampf | Status | — | — | 20 |
| 招式学习器066 | Bodyslam | Normal | Physisch | 85 | 100 | 15 |
| 招式学习器067 | Feuerschlag | Feuer | Physisch | 75 | 100 | 15 |
| 招式学习器068 | Donnerschlag | Elektro | Physisch | 75 | 100 | 15 |
| 招式学习器069 | Eishieb | Eis | Physisch | 75 | 100 | 15 |
| 招式学习器070 | Schlafrede | Normal | Status | — | — | 10 |
| 招式学习器071 | Samenbomben | Pflanze | Physisch | 80 | 100 | 15 |
| 招式学习器073 | Ableithieb | Kampf | Physisch | 75 | 100 | 10 |
| 招式学习器080 | Metronom | Normal | Status | — | — | 10 |
| 招式学习器083 | Gifthieb | Gift | Physisch | 80 | 100 | 20 |
| 招式学习器084 | Fruststampfer | Boden | Physisch | 75 | 100 | 10 |
| 招式学习器085 | Erholung | Psycho | Status | — | — | 5 |
| 招式学习器086 | Steinhagel | Gestein | Physisch | 75 | 90 | 10 |
| 招式学习器087 | Verhöhner | Unlicht | Status | — | 100 | 20 |
| 招式学习器102 | Mülltreffer | Gift | Physisch | 120 | 80 | 5 |
| 招式学习器103 | Delegator | Normal | Status | — | — | 10 |
| 招式学习器116 | Tarnsteine | Gestein | Status | — | — | 20 |
| 招式学习器122 | Zugabe | Normal | Status | — | 100 | 5 |
| 招式学习器126 | Donnerblitz | Elektro | Spezial | 90 | 100 | 15 |
| 招式学习器130 | Rechte Hand | Normal | Status | — | — | 20 |
| 招式学习器134 | Gegenschlag | Kampf | Physisch | — | 100 | 15 |
| 招式学习器149 | Erdbeben | Boden | Physisch | 100 | 100 | 10 |
| 招式学习器150 | Steinkante | Gestein | Physisch | 100 | 80 | 5 |
| 招式学习器152 | Gigastoß | Normal | Physisch | 150 | 90 | 5 |
| 招式学习器156 | Wutanfall | Drache | Physisch | 120 | 100 | 10 |
| 招式学习器157 | Hitzekoller | Feuer | Spezial | 130 | 90 | 5 |
| 招式学习器158 | Fokusstoß | Kampf | Spezial | 120 | 70 | 5 |
| 招式学习器163 | Hyperstrahl | Normal | Spezial | 150 | 90 | 5 |
| 招式学习器166 | Donner | Elektro | Spezial | 110 | 70 | 10 |
| 招式学习器167 | Nahkampf | Kampf | Physisch | 120 | 100 | 5 |
| 招式学习器171 | Tera-Ausbruch | Normal | Spezial | 80 | 100 | 10 |
| 招式学习器177 | Groll | Geist | Status | — | 100 | 10 |
| 招式学习器179 | Katapult | Gestein | Physisch | 50 | 100 | 15 |
| 招式学习器184 | Vakuumwelle | Kampf | Spezial | 40 | 100 | 30 |
| 招式学习器191 | Aufruhr | Normal | Spezial | 90 | 100 | 10 |
| 招式学习器192 | Power-Punch | Kampf | Physisch | 150 | 100 | 20 |
| 招式学习器199 | Frustventil | Unlicht | Physisch | 75 | 100 | 5 |
| 招式学习器204 | Risikotackle | Normal | Physisch | 120 | 100 | 15 |
| 招式学习器205 | Notsituation | Normal | Physisch | — | 100 | 5 |
| 招式学习器221 | Neck Strike | Unlicht | Physisch | 80 | 100 | 15 |
| 招式学习器224 | Fluch | Geist | Status | — | — | 10 |
Rasaff Wettbewerbs-Movesets & Sets
Rasaff Movesets decken 8 Generationen und 13 Formate mit insgesamt 27 Sets ab, inklusive Attacken, Fähigkeiten, Items, Wesen, EVs und Tera-Typen mit Analyse.
8 Generation
13 Format
27 Set
Alle Movesets ansehen
Pokédex-Einträge
Generation I
- Red:
- Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught.
- Yellow:
- It stops being angry only when nobody else is around. To view this moment is very difficult.
Generation II
- Gold:
- If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
- Silver:
- It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
- Crystal:
- It will beat up anyone who makes it mad, even if it has to chase them until the end of the world.
Generation III
- Ruby:
- When PRIMEAPE becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
- Emerald:
- When it becomes furious, its blood circulation becomes more robust, and its muscles are made stronger. But it also becomes much less intelligent.
- FireRed:
- It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
- LeafGreen:
- Always furious and tenacious to boot. It will not abandon chasing its quarry until it catches up.
Generation IV
- Diamond:
- It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
- HeartGold:
- If approached while asleep, it may awaken and angrily give chase in a groggy state of semi-sleep.
- SoulSilver:
- It becomes wildly furious if it even senses someone looking at it. It chases anyone that meets its glare.
Generation V
- Black:
- It grows angry if you see its eyes and gets angrier if you run. If you beat it, it gets even madder.
Generation VI
- X:
- It stops being angry only when nobody else is around. To view this moment is very difficult.
- Y:
- It is always outrageously furious. If it gives chase, it will tenaciously track the target no matter how far.
- Omega Ruby:
- When Primeape becomes furious, its blood circulation is boosted. In turn, its muscles are made even stronger. However, it also becomes much less intelligent at the same time.
Generation VII
- Sun:
- It has been known to become so angry that it dies as a result. Its face looks peaceful in death, however.
- Moon:
- Some researchers theorize that Primeape remains angry even when inside a Poké Ball.
- Ultra Sun:
- It will never forgive opponents who have angered it. Even after it has beaten them down until they can’t move, it never ever forgives.
- Ultra Moon:
- The blood vessels in its brain are sturdier than those of other Pokémon, so it can stay healthy despite its constant raging.
- Let's Go Pikachu:
- It stops being angry only when nobody else is around. To view this moment is very difficult.