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顽皮雷弹对战配招专题立绘图片
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顽皮雷弹 怎么配招

Electrode マルマイン

顽皮雷弹 对战配招数据覆盖 7 个世代 18 个分级共 23 套方案,每套配招包含招式选择、特性、道具、性格、努力值与太晶属性搭配及战术分析,点击卡片右上角按钮可一键复制配招代码。

第一世代
世代
7
分级
18
配招
23

顽皮雷弹 对战配招推荐

第 7 世代配招方案 (分级 3 · 5 配招)

双墙辅助

PU 世代 7
道具
光之黏土
特性
引爆
性格
开朗
努力值
HP 252 / 防御 4 / 速度 252
招式
  • 反射壁 超能力 变化
    命中 — PP 20

    在5回合内使用神奇的墙, 减弱从对手那受到的 物理攻击的伤害。

  • 光墙 超能力 变化
    命中 — PP 30

    在5回合内使用神奇的墙, 减弱从对手那受到的 特殊攻击的伤害。

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战术分析

Moves Taunt is primarily used to block Defog, which could otherwise clear dual screens from the field, but it also has a multitude of other uses in preventing opposing leads from setting entry hazards, denying status moves such as Toxic and Thunder Wave, which could otherwise hamper Electrode's partners from setting up, and impeding opposing setup sweepers such as Omastar from taking advantage of Electrode's passive nature. Explosion is used to keep up momentum after setting screens, providing a one-time pivot option that brings teammates in as safely as possible and preserves the maximum number of Light Screen and Reflect turns. Volt Switch is an alternative option that keeps Electrode alive after pivoting but has the downside of being blocked by many prevalent Pokemon with Electric immunities such as Lanturn and Mudsdale, making Explosion the better choice most of the time. Volt Switch will also typically force one of Electrode's partners to take a hit upon switching in, though this is mitigated to some extent by the defense buff provided by dual screens. Set Details Maximum EVs are put into HP to bolster Electrode's defensive capabilities and ensure that both screens are successfully set up, as investing in the power of Electrode's Explosion is unnecessary. While a Jolly nature is used to slightly bolster the power of Electrode's Explosion, a Timid nature with minimal attack IVs should be used when running Volt Switch. Usage Tips Electrode is best used as a lead in the majority of games, preventing entry hazards from the opponent's Pokemon with Taunt and setting Reflect and Light Screen to provide early momentum. When faced against specific hazard setters such as Mudsdale, however, alternative leads should be sent out to take advantage of them and conserve Electrode's screens for a later period in the match. It is also preferable to lead with hazard setters when against bulkier teams to provide additional chip damage that can help secure KOs later in the match. After dual screens have been set up, Taunt is likely to have worn off. Using Taunt again instead of immediately pivoting can sometimes be beneficial to deny hazards and supply teammates with a temporary immunity to status moves such as Toxic and Thunder Wave from the likes of Metang and Clefairy. After dual screens have been set up, Electrode should look to pivot into a teammate such as Omastar or Stoutland that can take advantage of dual screens as soon as possible to maximize the number of turns in which the defense buff provided by dual screens can be utilized. Team Options Setup sweepers such as Oricorio-E, Carracosta, and Turtonator enjoy the defensive protection Electrode's screens provide, with Oricorio-E in particular taking advantage of Ground-type entry hazard setters like Mudsdale and Torterra that Electrode struggles against. Similarly, bulky wallbreakers such as Stoutland and Aggron also appreciate the defensive utility of dual screens, as it allows them to switch into attacks without suffering heavy damage. Primeape is an especially notable partner, as it can punish the use of Defog thanks to its ability Defiant. Electrode also pairs well with Memento users such as Alolan Dugtrio and Skuntank, as they can grant additional setup opportunities to Electrode's teammates throughout the match. Entry hazards from fast offensive Pokemon like Alolan Dugtrio and Lycanroc can help secure KOs without giving up too much momentum. Alternatively, Stealth Rock users such as Golurk and Alolan Sandslash can be used, with Golurk functioning as a spinblocker and Alolan Sandslash removing hazards with Rapid Spin while also using its typing to check Psychic- and Flying-types for Primeape. Thanks to its typing and bulk, Electrode is able to act as a soft check to Flying-types such as Swanna and Oricorio-E and weaken or KO them, opening the door for wallbreakers such as Victreebel and Oricorio-G to sweep. In return, Victreebel and Oricorio-G check top threats that dual screens teams may otherwise struggle with, such as Primeape and Gurdurr, thanks to the defensive boost provided by Electrode's dual screens.