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단단지배틀 레시피 특집 일러스트 이미지
#0213

단단지 배틀 레시피

Shuckle ツボツボ

단단지의 배틀 데이터는 8개 세대·26개 룰·총 32개 구성이 수록되어 있습니다. 각 구성은 기술 선택, 특성, 도구, 성격, 노력치, 테라스탈 타입 조합과 전술 분석을 포함하며, 카드 우측 상단 버튼으로 원클릭 복사가 가능합니다.

벌레 바위 2세대
세대
8
26
구성
32

단단지 배틀용 레시피·구성

제 9 세대 레시피 (룰 2 · 2 구성)

Suicide Lead

NatDex Ubers 세대 9
도구
멘탈허브
성격
Bold
테라스탈 타입
강철
노력치
HP 248 / 방어 136 / 특수방어 124
개체값
공격 0
기술
  • 목숨걸기 격투 특수
    위력 — 명중 100 PP 5

    목숨을 걸고 상대를 공격한다. 자신은 기절하게 되지만 상대에게 HP만큼의 데미지를 준다.

  • 앵콜 노말 변화
    명중 100 PP 5

    상대가 마지막으로 사용한 기술을 3턴 동안 계속 쓰게 한다.

아래 게임의 "다운로드" 버튼을 눌러 모든 배틀 구성을 해제하세요
Pocket Champion - Pokémon style mobile RPG
Pocket Champion - Pokémon style mobile RPG
Pocket Champion

다운로드 클릭 시 즉시 해제, 비밀번호 불필요

최고의 포켓몬 스타일 모바일 RPG가 출시되었습니다! 광활한 오픈 월드에서 포켓몬을 포획하고 육성하며 배틀을 즐기세요. 나만의 드림팀을 만들어 리그에 도전하고 최고의 챔피언이 되세요 — 지금 다운로드하고 풍성한 출시 보상을 받아보세요!

전술 분석

Shuckle is an extremely passive Pokemon with a poor typing, preventing it from contributing much mid-game. However, thanks to its decent bulk, great ability in Sturdy, and ways to maintain momentum in Final Gambit and Encore, it is an excellent suicide lead for hyper offense teams. Final Gambit allows Shuckle to safely bring in an ally such as Zacian-C or Arceus-Ground after entry hazards are set. Encore prevents Shuckle from being easily set up on by threats such as Arceus-Ground, Zacian-C, and Mega Salamence while additionally providing switch-in opportunities for teammates. The given EV spread allows Shuckle to avoid a 2HKO from Life Orb Yveltal's Dark Pulse, preventing the latter from denying Sticky Web with flinches. The rest is dumped into Defense. Tera Steel blocks Mortal Spin attempts from Glimmora and Smeargle. However, Terastallizing Shuckle should not be done in most cases unless the opponent has no other form of entry hazard removal. This means Tera Steel is only useful against opposing hyper offense teams with these Mortal Spin leads, as balance and stall teams usually have other hazard removal means like Giratina-O and Ho-Oh that Shuckle cannot block. Shuckle should prioritize getting Sticky Web up against opposing hyper offense, offense, and balance teams. Against slower teams such as stall and Trick Room teams, Stealth Rock is more useful. Though, setting entry hazards up against Trick Room teams is harder due to Hatterene. The best play is to lead with Necrozma-DM instead, as it can burn Hatterene's Trick Room turns thanks to its resistance to Calyrex-I's and Melmetal's STAB moves. Shuckle should instead attempt to set Stealth Rock up against Calyrex-I, burning a turn of Trick Room in the process. If Shuckle survives the first few turns by letting a teammate in with Encore, it can continue to provide value by being sacrificed to safely switch in a teammate or to burn a turn of Trick Room from Hatterene or Psychic Terrain from Tapu Lele. Pokemon that appreciate Sticky Web support from Shuckle like Swords Dance Arceus formes, Primal Kyogre, Primal Groudon, and Eternatus make excellent teammates. Shuckle cannot keep entry hazards up against common Defoggers such as Giratina-O, Yveltal, and Ho-Oh due to its passivity, so teammates that can threaten these Pokemon such as Zacian-C and Meteor Beam Eternatus are appreciated.