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Tutte le abilità Pokémon

311 abilità indicizzate, incluse normali e nascoste

Generazione Tutti Generation I Generation II Generation III Generation IV Generation V Generation VI Generation VII Generation VIII Generation IX

Muta

#61

Shed Skin

After each turn, this Pokémon has a 33% of being cured of any major status ailment.

19 con slot normale 1 con slot nascosto Generation III

Dentistretti

#62

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn. This bonus does not count as a stat modifier.

19 con slot normale 5 con slot nascosto Generation III

Pelledura

#63

Marvel Scale

Whenever this Pokémon has a major status ailment, it has 1.5× its Defense. This bonus does not count as a stat modifier.

1 con slot normale 2 con slot nascosto Generation III

Melma

#64

Liquid Ooze

Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like Absorb, it instead loses as many HP as it would usually gain. Dream Eater is unaffected.

4 con slot normale 0 con slot nascosto Generation III

Erbaiuto

#65

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

28 con slot normale 2 con slot nascosto Generation III

Aiutofuoco

#66

Blaze

When this Pokémon has 1/3 or less of its HP remaining, its Fire-type moves inflict 1.5× as much regular damage.

28 con slot normale 2 con slot nascosto Generation III

Acquaiuto

#67

Torrent

When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.

28 con slot normale 2 con slot nascosto Generation III

Aiutinsetto

#68

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage. Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

27 con slot normale 4 con slot nascosto Generation III

Testadura

#69

Rock Head

This Pokémon does not receive recoil damage from its recoil moves. Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

19 con slot normale 4 con slot nascosto Generation III

Siccità

#70

Drought

The weather changes to strong sunlight when this Pokémon enters battle and does not end unless cancelled by another weather condition. If multiple Pokémon with this ability, Drizzle, Sand Stream, or Snow Warning are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.

3 con slot normale 2 con slot nascosto Generation III

Trappoarena

#71

Arena Trap

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

3 con slot normale 0 con slot nascosto Generation III

Spiritovivo

#72

Vital Spirit

This Pokémon cannot be asleep. This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to Insomnia in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

9 con slot normale 7 con slot nascosto Generation III

Fumochiaro

#73

White Smoke

This Pokémon cannot have its stats lowered by other Pokémon. This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis; nor self-inflicted stat drops, such as the Special Attack drop from Overheat; nor opponent-triggered stat boosts, such as the Attack boost from Swagger. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap. This ability functions identically to Clear Body in battle. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

3 con slot normale 1 con slot nascosto Generation III

Forzapura

#74

Pure Power

This Pokémon's Attack is doubled in battle. This bonus does not count as a stat modifier. This ability functions identically to Huge Power.

3 con slot normale 0 con slot nascosto Generation III

Guscioscudo

#75

Shell Armor

Moves cannot score critical hits against this Pokémon. This ability functions identically to Battle Armor.

21 con slot normale 7 con slot nascosto Generation III

Cacophony

#76

Cacophony

0 con slot normale 0 con slot nascosto Generation III

Intricopiedi

#77

Tangled Feet

When this Pokémon is confused, it has twice its evasion.

7 con slot normale 2 con slot nascosto Generation IV

Elettrorapid

#78

Motor Drive

Whenever an Electric-type move hits this Pokémon, its Speed rises one stage, negating any other effect on it. This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's Substitute. This effect includes non-damaging moves, i.e. Thunder Wave.

3 con slot normale 1 con slot nascosto Generation IV

Antagonismo

#79

Rivalry

This Pokémon inflicts 1.25× as much regular damage against Pokémon of the same gender and 0.75× as much regular damage against Pokémon of the opposite gender. If either Pokémon is genderless, damage is unaffected.

14 con slot normale 4 con slot nascosto Generation IV

Cuordeciso

#80

Steadfast

Whenever this Pokémon flinches, its Speed rises one stage.

8 con slot normale 7 con slot nascosto Generation IV

Mantelneve

#81

Snow Cloak

During hail, this Pokémon has 1.25× its evasion, and it does not take hail damage regardless of type. The evasion bonus does not count as a stat modifier. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in snow.

14 con slot normale 1 con slot nascosto Generation IV

Voracità

#82

Gluttony

This Pokémon eats any held Berry triggered by low HP when it falls below 50% of its HP, regardless of the Berry's usual threshold.

22 con slot normale 11 con slot nascosto Generation IV

Grancollera

#83

Anger Point

Whenever this Pokémon receives a critical hit, its Attack rises to the maximum of 6 stages. This ability will still take effect if the critical hit is received by a Substitute.

4 con slot normale 6 con slot nascosto Generation IV

Agiltecnica

#84

Unburden

When this Pokémon uses or loses its held item, its Speed is doubled. If it gains another item or leaves battle, this bonus is lost. This includes when the Pokémon drops its item because of Knock Off. This bonus does not count as a stat modifier. There is no notification when this ability takes effect.

10 con slot normale 7 con slot nascosto Generation IV

Antifuoco

#85

Heatproof

This Pokémon takes half as much damage from Fire-type moves and burns.

3 con slot normale 2 con slot nascosto Generation IV

Disinvoltura

#86

Simple

Each stage of this Pokémon's stat modifiers acts as two stages. These doubled stages are still limited to a minimum of -6 and a maximum of 6. This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling.

3 con slot normale 2 con slot nascosto Generation IV

Pellearsa

#87

Dry Skin

This Pokémon takes 1/8 of its maximum HP in damage after each turn during strong sunlight, but it heals for 1/8 of its HP each turn during rain. This Pokémon takes 1.25× as much damage from Fire-type moves, but whenever a Water move hits it, it heals for 1/4 its maximum HP instead.

6 con slot normale 1 con slot nascosto Generation IV

Download

#88

Download

When this Pokémon enters battle, its Attack or Special Attack, whichever corresponds to its opponents' weaker total defensive stat, rises one stage. In the event of a tie, Special Attack is raised. This ability also takes effect when acquired during a battle.

4 con slot normale 0 con slot nascosto Generation IV

Ferropugno

#89

Iron Fist

Moves flagged as being punch-based have 1.2× their base power for this Pokémon. Sucker Punch is not flagged as punch-based; its original, Japanese name only means "surprise attack".

8 con slot normale 10 con slot nascosto Generation IV

Velencura

#90

Poison Heal

If this Pokémon is poisoned, it will heal for 1/8 of its maximum HP after each turn rather than taking damage. This includes bad poison.

2 con slot normale 1 con slot nascosto Generation IV

Adattabilità

#91

Adaptability

This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual same-type attack bonus of 1.5×.

8 con slot normale 7 con slot nascosto Generation IV

Abillegame

#92

Skill Link

This Pokémon always hits five times with two-to-five-hit moves, such as Icicle Spear. It also bypasses the accuracy checks on Triple Kick's second and third hits.

6 con slot normale 4 con slot nascosto Generation IV

Idratazione

#93

Hydration

This Pokémon is cured of any major status ailment after each turn during rain.

13 con slot normale 9 con slot nascosto Generation IV

Solarpotere

#94

Solar Power

During strong sunlight, this Pokémon has 1.5× its Special Attack but takes 1/8 of its maximum HP in damage after each turn.

4 con slot normale 5 con slot nascosto Generation IV

Piedisvelti

#95

Quick Feet

Whenever this Pokémon has a major status ailment, it has 1.5× its Speed. This Pokémon is not affected by the usual Speed cut from paralysis. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

5 con slot normale 4 con slot nascosto Generation IV

Normalità

#96

Normalize

This Pokémon's moves all act as if they were Normal-type. Moves that inflict typeless damage do so as usual. Moves of variable type, such as Hidden Power, are affected. They otherwise work as usual, however; Weather Ball, for example, is always forced to be Normal, but it still has doubled power and looks different during weather. As Thunder Wave is prevented by immunities, unlike most non-damaging moves, it does not affect Ghost-type Pokémon under the effect of this ability.

2 con slot normale 0 con slot nascosto Generation IV

Cecchino

#97

Sniper

This Pokémon inflicts triple damage with critical hits, rather than the usual double damage.

9 con slot normale 8 con slot nascosto Generation IV

Magicscudo

#98

Magic Guard

This Pokémon is immune to damage not directly caused by a move. For example, this Pokémon takes no damage from from weather, recoil, status ailments, or Spikes, but it still suffers from the Attack cut when burned, and a Life Orb will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, Leech Seed will neither hurt this Pokémon nor heal the opponent, and Pokémon with a Jaboca Berry or Rowap Berry will not consume the berry when hit by this Pokémon. The following are unaffected: Struggle, Pain Split (whether used by or against this Pokémon), Belly Drum, Substitute, Curse, moves that knock the user out, and damage from confusion. This Pokémon will neither lose nor regain HP if it drains HP from a Pokémon with Liquid Ooze. If this Pokémon is badly poisoned, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn.

7 con slot normale 3 con slot nascosto Generation IV

Nullodifesa

#99

No Guard

Moves used by or against this Pokémon never miss. One-hit KO moves are unaffected. Moves affected by this ability can hit Pokémon during the preparation turn of moves like Dig or Fly. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

6 con slot normale 5 con slot nascosto Generation IV

Rallentatore

#100

Stall

This Pokémon moves last within its priority bracket. Multiple Pokémon with this ability move in order of Speed amongst themselves. The Full Incense and Lagging Tail take precedence over this ability; that is, Pokémon with these items move after Pokémon with this ability. Pokémon with both this ability and one of these items are delayed as much as if they had only the item. This ability works as usual during Trick Room: Pokémon with this ability will move in reverse order of Speed after Pokémon without it.

1 con slot normale 0 con slot nascosto Generation IV

Tecnico

#101

Technician

This Pokémon's moves have 1.5× their power if their base power is 60 or less. This includes moves of variable power, such as Hidden Power and Magnitude, when their power is 60 or less. Helping Hand's power boost is taken into account for any move, as is Defense Curl's power boost for Rollout.

13 con slot normale 11 con slot nascosto Generation IV

Fogliamanto

#102

Leaf Guard

This Pokémon cannot be given a major status ailment during strong sunlight. This ability does not heal prior status ailments. Rest will fail altogether with this ability in effect. Yawn will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime.

13 con slot normale 8 con slot nascosto Generation IV

Impaccio

#103

Klutz

In battle, this Pokémon cannot use its held item, nor will the item have any passive effect on the battle, positive or negative. This Pokémon also cannot use Fling. The Speed cut from the Iron Ball and the effort items (the Macho Brace, Power Weight, Power Bracer, Power Belt, Power Lens, Power Band, and Power Anklet) is unaffected. Items that do not directly affect the battle, such as the Exp. Share, the Amulet Coin, or the Soothe Bell, work as usual. All held items work as usual out of battle. Other moves that use the held item, such as Natural Gift and Switcheroo, work as usual.

8 con slot normale 4 con slot nascosto Generation IV

Rompiforma

#104

Mold Breaker

This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. For example, this Pokémon's moves ignore abilities that would fully negate them, such as Water Absorb; abilities that would prevent any of their effects, such as Clear Body, Shell Armor, or Sticky Hold; and abilities that grant any general protective benefit, such as Simple, Snow Cloak, or Thick Fat. If an ability could either hinder or help this Pokémon's moves, e.g. Dry Skin or Unaware, the ability is ignored either way. Abilities that do not fit this description, even if they could hinder moves in some other way, are not affected. For example, Cursed Body only affects potential future uses of the move, while Liquid Ooze and Shadow Tag can only hinder a move's effect on the user. This ablity cannot ignore type or form changes granted by abilities, for example Color Change or Forecast; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from Drizzle. This ability cannot ignore Multitype at all. An ability ignored by this ability is only nullified while the move is being used. For example, this Pokémon's moves can paralyze a Pokémon with Limber, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's Spikes are not affected by this ability after they have been placed. When this Pokémon enters battle, all participating trainers are notified that it has this ability. This ability functions identically to Teravolt and Turboblaze.

15 con slot normale 10 con slot nascosto Generation IV

Supersorte

#105

Super Luck

This Pokémon's moves have critical hit rates one stage higher than normal.

6 con slot normale 3 con slot nascosto Generation IV

Scoppio

#106

Aftermath

When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum HP in damage.

4 con slot normale 4 con slot nascosto Generation IV

Presagio

#107

Anticipation

When this Pokémon enters battle, if one of its opponents has a move that is super effective against it, Self-Destruct, Explosion, or a one-hit knockout move, all participating trainers are notified. The move itself is not revealed; only that there is such a move. Moves that inflict typeless damage, such as Future Sight, and moves of variable type, such as Hidden Power, count as their listed types. Counter, Metal Burst, Mirror Coat, and one-hit KO moves to which this Pokémon is immune do not trigger this ability.

9 con slot normale 4 con slot nascosto Generation IV

Premonizione

#108

Forewarn

When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: Fissure, Guillotine, Horn Drill, and Sheer Cold 120 | Counter moves: Counter, Metal Burst, and Mirror Coat 80 | Variable power or set damage: Crush Grip, Dragon Rage, Electro Ball, Endeavor, Final Gambit, Flail, Frustration, Grass Knot, Gyro Ball, Heat Crash, Heavy Slam, Hidden Power, Low Kick, Natural Gift, Night Shade, Psywave, Return, Reversal, Seismic Toss, Sonic Boom, Trump Card, and Wring Out 0 | Any such move not listed

6 con slot normale 0 con slot nascosto Generation IV

Imprudenza

#109

Unaware

This Pokémon ignores other Pokémon's stat modifiers for the purposes of damage and accuracy calculation. Effectively, this affects modifiers of every stat except Speed. The power of Punishment and Stored Power is calculated as usual. When this Pokémon hurts itself in confusion, its stat modifiers affect damage as usual.

6 con slot normale 9 con slot nascosto Generation IV

Lentifumé

#110

Tinted Lens

This Pokémon deals twice as much damage with moves that are not very effective against the target.

4 con slot normale 8 con slot nascosto Generation IV

Filtro

#111

Filter

This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to Solid Rock.

3 con slot normale 1 con slot nascosto Generation IV

Lentoinizio

#112

Slow Start

This Pokémon's Attack and Speed are halved for five turns upon entering battle. This ability also takes effect when acquired during battle. If this Pokémon loses its ability before the five turns are up, its Attack and Speed return to normal; if it then regains this ability without leaving battle, its Attack and Speed are halved again, but the counter keeps counting from where it was.

1 con slot normale 1 con slot nascosto Generation IV

Nervisaldi

#113

Scrappy

This Pokémon ignores Ghost-type Pokémon's immunity to Normal- and Fighting-type moves. Ghost Pokémon's other types affect damage as usual.

4 con slot normale 11 con slot nascosto Generation IV

Acquascolo

#114

Storm Drain

All other Pokémon's single-target Water-type moves are redirected to this Pokémon, if it is an eligible target. Other Pokémon's Water moves raise this Pokémon's Special Attack one stage, negating any other effect on it, and cannot miss it. If the move's intended target also has this ability, the move is not redirected. When multiple Pokémon with this ability are possible targets for redirection, the move is redirected to the one with the highest Speed stat, or, in the case of a tie, to a random tied Pokémon. Follow Me takes precedence over this ability.

4 con slot normale 4 con slot nascosto Generation IV

Corpogelo

#115

Ice Body

This Pokémon heals for 1/16 of its maximum HP after each turn during hail, and it does not take hail damage regardless of type.

12 con slot normale 9 con slot nascosto Generation IV

Solidroccia

#116

Solid Rock

This Pokémon takes 0.75× as much damage from moves that are super effective against it. This ability functions identically to Filter.

4 con slot normale 0 con slot nascosto Generation IV

Scendineve

#117

Snow Warning

The weather changes to hail when this Pokémon enters battle and does not end unless cancelled by another weather condition. If multiple Pokémon with this ability, Drizzle, Drought, or Sand Stream are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.

4 con slot normale 4 con slot nascosto Generation IV

Mielincetta

#118

Honey Gather

This Pokémon has a chance of picking up Honey after each battle. This chance starts at 5% and rises another 5% after every tenth level: 5% from level 1–10, 10% from 11–20, and so on, up to 50% from 91–100. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.

3 con slot normale 1 con slot nascosto Generation IV

Indagine

#119

Frisk

When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers. In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random.

20 con slot normale 10 con slot nascosto Generation IV

Temerarietà

#120

Reckless

This Pokémon's recoil moves and crash moves have 1.2× their base power. Struggle is unaffected. The "crash moves" are the moves that damage the user upon missing: Jump Kick and High Jump Kick.

4 con slot normale 9 con slot nascosto Generation IV