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Turtwig illustration de la page movesets
#0387

Movesets et sets compétitifs de Turtwig

Turtwig ナエトル

Les movesets de Turtwig couvrent 4 générations et 4 formats avec 7 sets au total. Chaque set liste capacités, talent, objet, nature, EVs et type Téracristal avec analyse, et peut être copié en un clic.

Plante 4e Génération
Génération
4
Format
4
set
7

Movesets compétitifs et sets de Turtwig

Sets de la génération 7 (Format 1 · 1 set)

Defensive Stealth Rock

LC Génération 7
Objet
Évoluroc
Nature
Careful
EVs
PV 76 / Attaque 52 / Défense 244 / Déf. Spé. 76 / Vitesse 28
Capacités
  • Piège de Roc Roche Statut
    Précision — PP 20

    Lance des pierres flottantes autour de l’ennemi, qui blessent tout ennemi entrant au combat.

  • Synthèse Plante Statut
    Précision — PP 5

    Un soin qui restaure des PV au lanceur. Son efficacité varie en fonction de la météo.

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Analyse

Moves Stealth Rock allows Turtwig to set entry hazards to chip away at the opposition's health, allowing Turtwig's teammates to take care of them with less difficulty. Synthesis allows Turtwig to switch in more comfortably and continue setting Stealth Rock if it has been removed. Bullet Seed is Turtwig's strongest and most reliable STAB move, as it can be quite powerful depending on how many times it hits and thanks to LC's multi-hit mechanics is a more powerful choice than Seed Bomb. This also allows it to effectively combat Focus Sash users such as Diglett and SturdyJuice users such as Onix. Superpower is Turtwig's strongest coverage option against common Steel-types such as Pawniard and Magnemite that resist its other moves. Superpower can hit these two heavily on the switch; however, the stat drops leave Turtwig vulnerable to revenge killing or being forced out afterwards. Set Details The given defensive investments in conjunction with Eviolite and a Careful nature make Turtwig as bulky as possible, which allows it to switch into resisted hits more safely. 28 Speed EVs allow it to outspeed some of its targets such as defensive Tirtouga, while 52 Attack EVs allow it to have a higher chance to OHKO Pokemon such as Choice Scarf Magnemite. Turtwig utilizes Overgrow instead of Shell Armor because gaining extra STAB damage at low health is a better option over protection against critical hits, which is rather unreliable. Usage Tips Turtwig should be used as a lead or sent out early-game into Pokemon it doesn't take a lot of damage from, such as Omanyte and Onix, to force them out so it can set up Stealth Rock. The earlier Turtwig can set Stealth Rock the better, because it may be easier to avoid threats early-game, which eases entry hazard setup. Turtwig can use its good bulk to switch into resisted Water- and Electric-type moves such as Staryu's Hydro Pump and Elekid's Thunderbolt; however, it needs to be careful of coverage such as Ice Beam from most variants of the aforementioned Staryu. Turtwig can also use the forced switch when switching into Pokemon it checks to recover with Synthesis if needed; however, it should only do so if it is sure it can survive one more hit, as otherwise its low Speed stat can be taken advantage of. Turtwig should freely spam Bullet Seed on Pokemon it can defeat, but it should only use Superpower when it attempts to hit Steel-types on the switch to KO them because the subsequent lowering of its stats can create an opening for the opposition. Don't take advantage of Overgrow without thought, as instead of taking advantage of the extra damage provided, Turtwig should prioritize recovering with Synthesis in case its Stealth Rock is removed or its defensive typing is still needed; an opportunity where it can use Overgrow, however, is if it is confident that it can KO a Pokemon on the switch with Bullet Seed. Setup sweepers should be taken care of or have their plays predicted to ensure Turtwig is not taken advantage of after using Superpower. Turtwig should also be aware of Vullaby, especially its Weak Armor variants, as Turtwig's attacks are resisted and give it Speed boosts. Additionally, Vullaby can force out Turtwig rather easily and use Defog to remove its entry hazards. Team Options Flying-types such as Doduo and Vullaby are great teammates for Turtwig, as they can deal with Foongus, one of Turtwig's best checks, and other threats such as Croagunk and Mienfoo. In return, Turtwig can switch into threatening Electric-types and Onix. Sweepers such as Scraggy and Carvanha appreciate Turtwig's ability to set Stealth Rock, as this allows them to KO the opposition with less difficulty. Poison-type checks such as Diglett and Mudbray can deal with the likes of Alolan Grimer and Gastly, which threaten Turtwig; in return, it can deal with Water-types that trouble Diglett and Mudbray. Pokemon such as Magnemite and Shell Smash Tirtouga make good partners, as they can both take care of Flying- and Ice-types with their respective STAB moves, while the former also provides Volt Switch support for Turtwig to switch in more comfortably. Fire-types such as Ponyta and Salandit pose a great problem to Turtwig; therefore, Pokemon such as Mareanie and Diglett make great partners. The former can help additionally by stacking Toxic Spikes, while the latter can also trap and KO other targets that trouble Turtwig. On the other hand, Fire-types are also good teammates, since they have great type synergy with Turtwig, appreciate it setting Stealth Rock, and can take out Foongus and other troublesome Grass-types. These Fire-types alongside Turtwig and Staryu also form a great core, as each of these Pokemon can take care of each other's checks thanks to their typing synergy, while Staryu can remove entry hazards as well without removing Turtwig's own like Defoggers would.