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Tauros Illustration officielle de

Tauros ケンタロス

Normal 1re Génération Pokémon Buffle
Taille 1.4m Poids 88.4kg
Intimidation Colérique Sans Limite (Talent caché)

Profil du Pokémon

When it targets an enemy, it charges furiously while whipping its body with its long tails.

Statistiques de base

Stats de base de la forme:Tauros · Total 490

PV 75
Attaque 100
Défense 95
Atq. Spé. 40
Déf. Spé. 70
Vitesse 110

Informations de base

Ratio de genre
♂ 100% / ♀
Taux de capture
45(5.9%)
Groupes d'œuf
Terrestre
Cycles d'éclosion
20
Bonheur de base
50
EV rapportés
Vitesse+1、Attaque+1
Expérience de base
172
Forme du corps
Quadrupède
Couleur
Marron
Expérience
1,250,000(Lent)

Affinités de types Voir le tableau complet des types →

Défensif (quand on est attaqué)

Faiblesse ×2 Combat ×2
Immunité Spectre ×0

Offensif (quand on attaque)

Chaîne d'évolution

Tauros Tauros
Tauros Tauros
Tauros Tauros
Tauros Tauros

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
Charge Normal Physique 40 100 35
Mimi-Queue Normal Statut 100 30
Charge Normal Physique 40 100 35
Mimi-Queue Normal Statut 100 30
Charge Normal Physique 40 100 35
Mimi-Queue Normal Statut 100 30
Charge Normal Physique 40 100 35
Mimi-Queue Normal Statut 100 30
5 Rengorgement Normal Statut 30
5 Rengorgement Normal Statut 30
5 Rengorgement Normal Statut 30
5 Rengorgement Normal Statut 30
10 Représailles Ténèbres Physique 50 100 10
10 Double Pied Combat Physique 30 100 30
10 Double Pied Combat Physique 30 100 30
10 Double Pied Combat Physique 30 100 30
15 Assurance Ténèbres Physique 60 100 10
15 Assurance Ténèbres Physique 60 100 10
15 Nitrocharge Feu Physique 50 100 20
15 Aqua-Jet Eau Physique 40 100 20
20 Koud’Korne Normal Physique 65 100 25
20 Coup d’Boule Normal Physique 70 100 15
20 Coup d’Boule Normal Physique 70 100 15
20 Coup d’Boule Normal Physique 70 100 15
25 Grimace Normal Statut 100 10
25 Grimace Normal Statut 100 10
25 Grimace Normal Statut 100 10
25 Grimace Normal Statut 100 10
30 Psykoud’Boul Psy Physique 80 90 15
30 Psykoud’Boul Psy Physique 80 90 15
30 Psykoud’Boul Psy Physique 80 90 15
30 Psykoud’Boul Psy Physique 80 90 15
35 Taurogne Normal Physique 90 100 10
35 Taurogne Normal Physique 90 100 10
35 Taurogne Normal Physique 90 100 10
35 Taurogne Normal Physique 90 100 10
40 Repos Psy Statut 5
40 Repos Psy Statut 5
40 Repos Psy Statut 5
40 Repos Psy Statut 5
45 Vantardise Normal Statut 85 15
45 Vantardise Normal Statut 85 15
45 Vantardise Normal Statut 85 15
45 Vantardise Normal Statut 85 15
50 Mania Normal Physique 120 100 10
50 Mania Normal Physique 120 100 10
50 Mania Normal Physique 120 100 10
50 Mania Normal Physique 120 100 10
55 Damoclès Normal Physique 120 100 15
55 Damoclès Normal Physique 120 100 15
55 Boutefeu Feu Physique 120 100 15
55 Aquatacle Eau Physique 120 100 10
60 Giga Impact Normal Physique 150 90 5
60 Close Combat Combat Physique 120 100 5
60 Close Combat Combat Physique 120 100 5
60 Close Combat Combat Physique 120 100 5

Movesets compétitifs et sets de Tauros

Les movesets de Tauros couvrent 9 générations et 22 formats avec 27 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

9 Génération 22 Format 27 set
Voir tous les movesets

Entrées du Pokédex

Generation I
Red:
When it targets an enemy, it charges furiously while whipping its body with its long tails.
Yellow:
A rowdy Pokémon with a lot of stamina. Once running, it won't stop until it hits something.
Generation II
Gold:
They fight each other by locking horns. The herd's protector takes pride in its bat­ tle-scarred horns.
Silver:
After heightening its will to fight by whipping itself with its three tails, it charges at full speed.
Crystal:
These violent Pokémon fight with other mem­ bers of their herd in order to prove their strength.
Generation III
Ruby:
This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for TAUROS to battle, it will charge at thick trees and knock them down to calm itself.
Emerald:
It is not satisfied unless it is rampaging at all times. If there is no opponent for TAUROS to battle, it will charge at thick trees and knock them down to calm itself.
FireRed:
When it is about to TACKLE, it whips its body repeatedly with its three long tails.
LeafGreen:
When it targets an enemy, it charges furiously while whipping its body with its long tails.
Generation IV
Diamond:
Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.
HeartGold:
They fight each other by locking horns. The herd’s protector takes pride in its battle-scarred horns.
SoulSilver:
After heightening its will to fight by whipping itself with its three tails, it charges at full speed.
Generation V
Black:
Once it takes aim at its foe, it makes a headlong charge. It is famous for its violent nature.
Generation VI
X:
After heightening its will to fight by whipping itself with its three tails, it charges at full speed.
Y:
When it is about to tackle, it whips its body repeatedly with its three long tails.
Omega Ruby:
This Pokémon is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself.
Generation VII
Sun:
Historically, people in areas all over the world have ridden Tauros, but the practice is said to have started in Alola.
Moon:
Although it’s known to be a fierce Pokémon, Tauros in the Alola region are said to possess a measure of calmness.
Ultra Sun:
They live in groups. The one with the longest, thickest, and most-scarred horns is the boss of the herd.
Ultra Moon:
The climate seems to be related to the reason Tauros in Alola are a little calmer than those in other regions.
Let's Go Pikachu:
A rowdy Pokémon with a lot of stamina. Once running, it won’t stop until it hits something.
Generation VIII
Sword:
When Tauros begins whipping itself with its tails, it’s a warning that the Pokémon is about to charge with astounding speed.
Shield:
The Tauros of the Galar region are volatile in nature, and they won’t allow people to ride on their backs.

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