Poké Wiki
Hitmonlee Illustration officielle de
#0106

Hitmonlee

Signaler une erreur

Hitmonlee サワムラー

Combat 1re Génération Pokémon Latteur
Taille 1.5m Poids 49.8kg
Échauffement Téméraire Délestage (Talent caché)

Profil du Pokémon

When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.

Statistiques de base

Stats de base de la forme:Hitmonlee · Total 455

PV 50
Attaque 120
Défense 53
Atq. Spé. 35
Déf. Spé. 110
Vitesse 87

Informations de base

Ratio de genre
♂ 100% / ♀
Taux de capture
45(5.9%)
Groupes d'œuf
Humanoïde
Cycles d'éclosion
25
Bonheur de base
50
EV rapportés
Attaque+2
Expérience de base
159
Forme du corps
Humanoïde
Couleur
Marron
Expérience
1,000,000(Moyen-rapide)

Affinités de types Voir le tableau complet des types →

Chaîne d'évolution

Level 20 or higher (Attack > Defense)
Hitmonlee Hitmonlee

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
进化 Casse-Brique Combat Physique 75 100 15
Bluff Normal Physique 40 100 10
Charge Normal Physique 40 100 35
Coup d’Main Normal Statut 20
Puissance Normal Statut 30
Balayette Combat Physique 65 100 20
4 Double Pied Combat Physique 30 100 30
8 Balayage Combat Physique 100 20
12 Ténacité Normal Statut 10
16 Coup Bas Ténèbres Physique 70 100 5
21 Garde Large Roche Statut 10
24 Pied Brûleur Feu Physique 85 90 10
28 Ruse Normal Physique 30 100 10
32 Ultimawashi Normal Physique 120 75 5
36 Close Combat Combat Physique 120 100 5
40 Contre Combat Physique 100 15
44 Pied Voltige Combat Physique 130 90 10
50 Talon-Marteau Combat Physique 120 90 10

Movesets compétitifs et sets de Hitmonlee

Les movesets de Hitmonlee couvrent 9 générations et 15 formats avec 24 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

9 Génération 15 Format 24 set
Voir tous les movesets

Entrées du Pokédex

Generation I
Red:
When in a hurry, its legs lengthen progressively. It runs smoothly with extra long, loping strides.
Yellow:
When kicking, the sole of its foot turns as hard as a diamond on im­ pact and destroys its enemy.
Generation II
Gold:
This amazing POKé­ MON has an awesome sense of balance. It can kick in succession from any position.
Silver:
If it starts kick­ ing repeatedly, both legs will stretch even long­ er to strike a fleeing foe.
Crystal:
It is also called the Kick Master. It uses its elastic legs to execute every known kick.
Generation III
Ruby:
HITMONLEE’s legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.
Emerald:
Its legs freely stretch and contract. Using these springlike limbs, it bowls over foes with devastating kicks. After battle, it rubs down its tired legs.
FireRed:
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
LeafGreen:
When in a hurry, its legs lengthen progressively. It runs smoothly with extra-long, loping strides.
Generation IV
Diamond:
Its legs can stretch double. First-time foes are startled by its extensible reach.
HeartGold:
This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
SoulSilver:
If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.
Generation V
Black:
Its legs can stretch double. First-time foes are startled by its extensible reach.
Generation VI
X:
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.
Y:
If it starts kicking repeatedly, both legs will stretch even longer to strike a fleeing foe.
Omega Ruby:
Hitmonlee’s legs freely contract and stretch. Using these springlike legs, it bowls over foes with devastating kicks. After battle, it rubs down its legs and loosens the muscles to overcome fatigue.
Generation VII
Let's Go Pikachu:
When kicking, the sole of its foot turns as hard as a diamond on impact and destroys its enemy.
Generation VIII
Sword:
This amazing Pokémon has an awesome sense of balance. It can kick in succession from any position.
Shield:
The legs freely contract and stretch. The stretchy legs allow it to hit a distant foe with a rising kick.

Ce que les dresseurs jouent Publicité