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Glimmora illustration de la page movesets
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Movesets et sets compétitifs de Glimmora

Glimmora キラフロル

Les movesets de Glimmora couvrent 1 générations et 13 formats avec 23 sets au total. Chaque set liste capacités, talent, objet, nature, EVs et type Téracristal avec analyse, et peut être copié en un clic.

Roche Poison 9e Génération
Génération
1
Format
13
set
23

Movesets compétitifs et sets de Glimmora

Sets de la génération 9 (Format 13 · 23 set)

Lead

OU Génération 9
Objet
Carton Rouge
Nature
Bold
Type Téracristal
Spectre
EVs
PV 252 / Défense 252 / Déf. Spé. 4
Capacités
  • Piège de Roc Roche Statut
    Précision — PP 20

    Lance des pierres flottantes autour de l’ennemi, qui blessent tout ennemi entrant au combat.

  • Toupie Éclat Poison Physique
    Puissance 30 Précision 100 PP 15

    Le lanceur attaque en tournant sur lui-même et empoisonne la cible. Il se libère également des effets de capacités comme Étreinte, Ligotage ou Vampigraine.

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Analyse

Glimmora is one of the tier's premier leads thanks to its ability to set up Stealth Rock and deny opposing entry hazards with Mortal Spin, all while scaring foes from activating Toxic Debris in the process. Mortal Spin's side effect of inflicting poison detracts Pokemon such as Ting-Lu from setting up entry hazards multiple times and Hatterene from trying to deny Stealth Rock with Magic Bounce. Earth Power allows Glimmora to hit Steel-types such as Gholdengo, Kingambit, and Iron Treads, which otherwise are able to block Mortal Spin; pressures Poison-types like Pecharunt and opposing Glimmora hard, preventing them from safely absorbing its Toxic Spikes; and chunks Great Tusk and Cinderace, punishing them from switching in and removing its hazards freely. Power Gem provides a decent STAB move, letting Glimmora hit Cinderace even harder and notably chipping at Corviknight, Skarmory, and Gliscor that would otherwise wall Glimmora, with Corviknight also removing its entry hazards with Defog. However, Glimmora can also run Spikes to further support its teammates with even more entry hazards. Red Card allows Glimmora to make use of its bulk and typing against common offensive foes like Iron Valiant and Iron Moth by taking a hit and phazing them after, preventing its team from getting overrun by boosted offensive threats. Red Card is also useful to force a foe in to take Stealth Rock damage or Toxic Spikes poison. An alternative EV spread of 252 SpA / 4 SpD / 252 Spe alongside a Timid nature can be used for more offensive presence; particularly, this allows it to outspeed and pressure Gholdengo and Hisuian Samurott while also improving the matchup against opposing Glimmora, even offensive variants. This set should opt for Focus Sash instead due to the lack of extra bulk, guaranteeing it can set up hazards against faster threats, especially Deoxys-S, Great Tusk, and Iron Treads. Tera Ghost grants Glimmora with an immunity to Rapid Spin from the likes of Great Tusk and Iron Treads, denying their attempts from removing Glimmora's entry hazards. Glimmora finds its home on hyper offense teams that enjoy it starting the match strong by setting up Stealth Rock and Toxic Spikes from the beginning. Kingambit greatly appreciates this, as even Pokemon that resist Sucker Punch like Darkrai and Enamorus can potentially get KOed by +2 Sucker Punch after a round or two of Stealth Rock, while physically defensive walls trying to switch in like Skarmory and Corviknight have to contend with not only Kingambit's attacks but also with the chip damage from Stealth Rock. Iron Valiant similarly enjoys Glimmora's entry hazards chipping at the foes for it and the rest of the team to win late-game, while it also provides Knock Off support to remove Heavy-Duty Boots from Pokemon like Dondozo, Alomomola, and Clodsire, making them susceptible to its hazards. Gholdengo may be used alongside Glimmora, as its Ghost typing and Good as Gold ability let it block Rapid Spin and Defog attempts, thus making sure Glimmora's entry hazards stay up. Glimmora may also play a defensive role on occasion, as its good matchup against Skeledirge lets it assist teammates like Iron Moth and Zamazenta that can struggle against it.

Offensive

OU Génération 9
Nature
Timid
Type Téracristal
Spectre
EVs
Atq. Spé. 252 / Déf. Spé. 4 / Vitesse 252
Capacités
  • Laser Météore Roche Spécial
    Puissance 120 Précision 90 PP 10

    Le lanceur concentre l’énergie cosmique au premier tour, ce qui augmente son Attaque Spéciale, et frappe au second.

  • Telluriforce Sol Spécial
    Puissance 90 Précision 100 PP 10

    Des éruptions volcaniques ont lieu sous l’ennemi. Peut aussi baisser la Défense Spéciale de l’ennemi.

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Analyse

Due to a strong STAB Meteor Beam alongside decent offensive stats, Glimmora acts as a solid wallbreaker that can also compress roles as an entry hazard remover and setter. Moreover, Glimmora excels against opposing offense, as many of them struggle with Toxic Spikes, meaning the opponent must be careful with how they attack Glimmora. This careful play can be punished by breaking through common bulkier threats that fit well on offense, such as Zamazenta and Gholdengo. Earth Power deals with problematic Steel-types like Gholdengo, Kingambit, and Iron Treads, which otherwise wall it and can block its Mortal Spin. The move also helps pressure Poison-types like Galarian Slowking and Pecharunt, which can otherwise absorb its Toxic Spikes, more reliably, especially if its Power Herb has been consumed. On top of removing opposing hazards, Mortal Spin can also cripple checks like Ting-Lu and Assault Vest Alomomola. If the team has another Stealth Rock setter, then Glimmora can opt for Spikes instead. Dazzling Gleam alongside Tera Fairy is also an option, granting it super effective coverage against foes like Great Tusk, Zamazenta, and Ting-Lu while gaining a good defensive typing against the likes of Dragapult and Kingambit's Sucker Punch. A Timid Nature is used to Speed tie opposing Glimmora and outspeed crucial targets like Gholdengo and Ceruledge, but a Modest nature—especially if Glimmora is ran on Sticky Web teams—is also an option for more power, notably letting it OHKO defensive Landorus-T and having good odds to do so against Corviknight. Tera Ghost lets it importantly spinblock Great Tusk and Iron Treads while letting it take on Zamazenta in a pinch. Glimmora's niche makes it a good fit on hyper offense teams. Gholdengo is a great partner, as it can block hazard removal to keep Glimmora's entry hazards up; it also provides good defensive utility by checking Galarian Slowking and Hatterene. Kingambit is a great offensive partner that can take advantage of the entry hazards that Glimmora sets up and clean up late-game after Glimmora has broken through the opposing team. Other setup sweepers like Dragonite, Zamazenta, Great Tusk, and Raging Bolt are also similarly useful, as they can keep up the pressure against the opposition while making use of Glimmora's entry hazards. In return, they also appreciate Glimmora's ability to remove opposing hazards and absorb Toxic Spikes. Glimmora struggles against checks like Ting-Lu and bulkier teams that make use of Heavy-Duty Boots, particularly ones with Blissey and Clodsire; as such, Glimmora appreciates the presence of Knock Off users such as Ogerpon-W, Hisuian Samurott, Iron Valiant, and the aforementioned Great Tusk. Other entry hazards can also help wear them down over time, which the likes of Landorus-T and the aforementioned Ogerpon-W and Hisuian Samurott can provide, with Glimmora complementing them with its own hazard. Sticky Web variants of hyper offense teams anchored by Ribombee or Araquanid as the hazard setter can help compensate for Glimmora's average Speed tier.