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Cacturne

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Cacturne ノクタス

Plante Ténèbres 3e Génération Pokémon Épouvantail
Taille 1.3m Poids 77.4kg
Voile Sable Absorbe-Eau (Talent caché)

Profil du Pokémon

During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.

Statistiques de base

Stats de base de la forme:Cacturne · Total 475

PV 70
Attaque 115
Défense 60
Atq. Spé. 115
Déf. Spé. 60
Vitesse 55

Informations de base

Ratio de genre
♂ 50% / ♀ 50%
Taux de capture
60(7.8%)
Groupes d'œuf
Plante / Humanoïde
Cycles d'éclosion
20
Bonheur de base
35
EV rapportés
Attaque+1、Atq. Spé.+1
Expérience de base
166
Forme du corps
Humanoïde
Couleur
Vert
Expérience
1,059,860(Moyen-lent)

Affinités de types Voir le tableau complet des types →

Chaîne d'évolution

Level 32 or higher
Cacturne Cacturne

Apprentissage

Niveau Capacités Type Catégorie Puissance Précision PP
进化 Pico-Défense Plante Statut 10
Dard-Venin Poison Physique 15 100 35
Groz’Yeux Normal Statut 100 30
Vole-Vie Plante Spécial 20 100 25
Croissance Normal Statut 20
Lien du Destin Spectre Statut 5
10 Vampigraine Plante Statut 90 10
13 Jet de Sable Sol Statut 100 15
16 Balle Graine Plante Physique 25 100 30
19 Arrogance Ténèbres Physique 20 100 10
22 Racines Plante Statut 20
26 Représailles Ténèbres Physique 50 100 10
30 Picots Sol Statut 20
35 Coup Bas Ténèbres Physique 70 100 5
38 Dard-Nuée Insecte Physique 25 95 20
44 Éco-Sphère Plante Spécial 90 100 10
49 Spore Coton Plante Statut 100 40
54 Tempête de Sable Roche Statut 10

Movesets compétitifs et sets de Cacturne

Les movesets de Cacturne couvrent 5 générations et 12 formats avec 20 sets au total, incluant capacités, talents, objets, natures, EVs et types Téracristal avec analyse.

5 Génération 12 Format 20 set
Voir tous les movesets

Entrées du Pokédex

Generation III
Ruby:
During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Sapphire:
If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
Emerald:
After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
FireRed:
It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
Generation IV
Diamond:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
HeartGold:
Packs of them follow travelers through the desert until the travelers can no longer move.
Generation V
Black:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Generation VI
X:
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Y:
Packs of them follow travelers through the desert until the travelers can no longer move.
Omega Ruby:
During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
Alpha Sapphire:
If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.

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