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Tinkaton ilustración de la página de movimientos
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Movimientos y sets competitivos de Tinkaton

Tinkaton デカヌチャン

Los movimientos de Tinkaton cubren 1 generaciones y 9 formatos con 11 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Hada Acero Generación IX
Generación
1
Formato
9
set
11

Movimientos competitivos y sets de Tinkaton

Sets de la generación 9 (Formato 9 · 11 set)

Utility

OU Generación 9
Objeto
Globo Helio
Habilidad
Hurto
Naturaleza
Jolly
Tipo Tera
Agua Fantasma
EVs
PS 252 / Def. Esp. 24 / Velocidad 232
Movimientos
  • Trampa Rocas Roca Estado
    Precisión — PP 20

    Una trampa de rocas que flota en el aire y daña a los objetivos que entran en combate.

  • Martillo Colosal Acero Físico
    Potencia 160 Precisión 100 PP 5

    The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.

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Análisis

Tinkaton is a good support option thanks to its access to a number of utility moves and solid defensive typing. Early in the game, Tinkaton makes for a good anti-lead, matching up well into other entry hazard setters like Clefable, Deoxys-S, and Ribombee and disrupting them with Encore while setting its own entry hazards. Encore also works well with Gigaton Hammer, allowing Tinkaton to punish foes that would take advantage of the passivity after the latter move is used to set up or recover HP. Thunder Wave can be run to punish Pokemon like Iron Moth and Ogerpon-W switching into Tinkaton, while Knock Off can be used instead to cripple foes like Moltres, Galarian Slowking, and Alomomola by removing their Heavy-Duty Boots. Ice Hammer is an option to pressure Gliscor, especially since it's unbothered by most of Tinkaton's moves. Air Balloon bypasses its Ground weakness against foes like Gliscor and Landorus-T, and it allows Tinkaton to check threats like Kyurem, Dragonite, and Enamorus that rely on their Ground coverage to deal with Steel-types. Pickpocket also allows Tinkaton to disrupt foes by stealing their item once its Air Balloon is popped, notably against U-turn users like Landorus-T and Dragapult that can pop Tinkaton's Air Balloon and lose their own item in the same turn. Mold Breaker can be used instead to let Tinkaton paralyze Gholdengo and Garganacl with Thunder Wave, set Stealth Rock against Hatterene, and even use Encore on all three of them. Tinkaton can utilize Tera Water to get rid of its Fire weakness, standing up to the likes of Cinderace and Iron Moth, and provide a Water resistance against Walking Wake. Tera Ghost can instead block Rapid Spin from Great Tusk and Iron Treads and emergency check Zamazenta. 232 Speed EVs allow Tinkaton to outspeed Landorus-T. Tinkaton fits well on balance and bulky offense teams that appreciate its ability to disrupt opposing Pokemon and set entry hazards, as well as its ability to switch into moves from Pokemon like Darkrai and Dragapult. It can form a hazard stacking core with Spikes setters like Gliscor and Hisuian Samurott while also benefitting from their ability to handle Ground-types and use Knock Off. Tinkaton struggles to do damage in spite of Gigaton Hammer's Base Power due to its middling Attack stat, so it needs offensive partners like Dragonite and Kyurem, which, in return, appreciate Tinkaton being able to check Weavile and Deoxys-S. Tinkaton also won't keep its Air Balloon forever, so it needs Ground-immune teammates like Moltres and Zapdos that can handle the likes of Great Tusk and Landorus-T. Great Tusk is also an excellent teammate for Tinkaton, providing entry hazard removal, since Tinkaton lacks recovery unless it steals another Pokemon's Leftovers, and taking care Fire-types like Cinderace and certain Ground-types like Ting-Lu. Gholdengo is notably annoying for Tinkaton, as it resists Gigaton Hammer and is immune to both Thunder Wave and Encore if Tinkaton is not running Mold Breaker, so teammates like Darkrai and Kingambit that can remove it are a big help.