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Movimientos y sets competitivos de Scorbunny

Scorbunny ヒバニー

Los movimientos de Scorbunny cubren 1 generaciones y 1 formatos con 1 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Fuego Generación VIII
Generación
1
Formato
1
set
1

Movimientos competitivos y sets de Scorbunny

Sets de la generación 8 (Formato 1 · 1 set)

All-out Attacker

LC Generación 8
Objeto
Zumo de Baya
Habilidad
Líbero
Naturaleza
Jolly
EVs
PS 36 / Ataque 188 / Defensa 36 / Def. Esp. 36 / Velocidad 204
Movimientos
  • Patada Ígnea Fuego Físico
    Potencia 85 Precisión 90 PP 10

    Patada que suele ser un golpe crítico y puede causar quemaduras.

  • Lanzamugre Veneno Físico
    Potencia 120 Precisión 80 PP 5

    Lanza contra el objetivo basura asquerosa. Puede envenenar al objetivo.

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Análisis

This set seeks to take advantage of Scorbunny's ability to single-handedly take down one of LC's most prominent defensive cores in Ferroseed + Spritzee while also maintaining the ability to pivot out of common switch-ins, such as Mareanie, and give Scorbunny's teammates more opportunities for advantageous matchups. Bring Scorbunny in on Grass- and Steel-types and use the pressure of its super effective STAB moves due to Libero to use U-Turn to pivot out of the opponent's switch-in to control momentum and keep exerting pressure on the opponent. High Jump Kick gives Scorbunny the ability to hit incoming Rock-types, though it does not possess the raw power to OHKO them in most cases. As a result, it's generally better to hold off on using High Jump Kick until the foe takes enough chip damage via U-turn and hazard damage. Sucker Punch is also an option if your team already has sufficient Rock-type answers elsewhere to provide Scorbunny with a way of getting off some damage against faster Pokemon such as Diglett and Galarian Ponyta. Berry Juice is the preferred item for Scorbunny, as it provides greater longevity by allowing Scorbunny to combat being worn down by hazards as it pivots in and out of the fight. Pokemon who appreciate Scorbunny's ability to deal with Ferroseed and Spritzee, such as Shellder or Onix synergize quite well with Scorbunny. Additionally, Pokemon that can capitalize off of the free switch in opportunities that Scorbunny provides, such as Corphish or Mudbray, are quite appealing teammates. Trappers like Diglett and Trapinch are often able to easily remove common answers to Scorbunny, such as Mareanie. A pivot such as Chinchou is also a great option to form a nice VoltTurn core. Chinchou can also pile the pressure on Frillish and other Water-type Scorbunny switch-ins that aren't opposing Chinchou. Ferroseed and other hazard setters are great teammates, as the chip damage provided via their hazards can be crucial in wearing down and ultimately busting through opposing teams. Lastly, hazard removal from the likes of Staryu, for example, will allow Scorbunny to not be worn down as easily and remain a threat, thus being able to apply pressure throughout a match.