Poké Wiki
Remoraid ilustración de la página de movimientos
#0223

Movimientos y sets competitivos de Remoraid

Remoraid テッポウオ

Los movimientos de Remoraid cubren 4 generaciones y 4 formatos con 8 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Agua Generación II
Generación
4
Formato
4
set
8

Movimientos competitivos y sets de Remoraid

Sets de la generación 7 (Formato 1 · 1 set)

Choice Scarf

LC Generación 7
Naturaleza
Naive
EVs
At. Esp. 236 / Velocidad 236
Movimientos
  • Salpicar Agua Especial
    Potencia 150 Precisión 100 PP 5

    Chorro de agua. Cuantos menos PS tenga el usuario, menos dañino será.

  • Hidrobomba Agua Especial
    Potencia 110 Precisión 80 PP 5

    Lanza una gran masa de agua a presión para atacar.

Toca el botón "Descargar" de abajo para desbloquear todos los movimientos
Pocket Champion - Pokémon style mobile RPG
Pocket Champion - Pokémon style mobile RPG
Pocket Champion

Se desbloquea al instante, sin contraseña

¡El RPG móvil estilo Pokémon más popular ya está aquí! Captura, entrena y combate con tus monstruos de bolsillo favoritos en un vasto mundo abierto. Forma tu equipo soñado, desafía a la Liga y conviértete en el Campeón definitivo: ¡descárgalo ahora y reclama generosas recompensas de lanzamiento!

Análisis

Moves Water Spout is Remoraid's strongest STAB move when at full health at a whopping 150 Base Power, dealing significant damage to most Pokemon that don't resist it. Whenever Remoraid is below 75% of its maximum HP, it should use Hydro Pump, as Water Spout becomes weaker than it, though it does have a chance to miss. Fire Blast is used to hit the Grass-types that resist Water Spout, namely OHKOing Ferroseed. Bullet Seed is used to smack Water-types such as Staryu, Omanyte, and Kabuto and benefits from LC's multi-hit rolls, as it deals more damage than Seed Bomb usually. Set Details The Special Attack and Speed investment optimize Remoraid's offensive capabilities. Hustle is the ability of choice, as it boosts Remoraid's Attack stat by 1.5x, increasing Bullet Seed's damage output at the cost of its accuracy. A Naive nature boosts Speed without lowering the damage output of Bullet Seed. When paired with a Choice Scarf, Remoraid Speed ties with 17 Speed Choice Scarf users such as Mienfoo and Chinchou and outspeeds everything below them, making it easy for Remoraid to significantly damage teams with Water Spout. Usage Tips Remoraid should always be at full health, as it functions the best when Water Spout is at its most powerful. As such, it should never switch directly into any Pokemon because it risks losing power on Water Spout and being KOed. Rather, it should be brought in safely after a KO or by a slow U-turn or Volt Switch. Furthermore, try to avoid taking damage from entry hazards and status, since they lower the Base Power of Water Spout. Lastly, if the opponent has a Frillish or Croagunk, be careful of locking Remoraid into Water Spout or Hydro Pump, which they're immune to, as this will kill all momentum. Team Options Spinners such as Staryu, Drilbur, and Kabuto remove any entry hazards that damage Remoraid upon switch in, which reduces the power of Water Spout. Slower users of Volt Switch and U-turn can bring Remoraid in safely. Vullaby is a great partner to Remoraid, as it counters Grass-types such as Foongus and Pumpkaboo-XL, can remove Eviolites with Knock Off, can bring Remoraid in safely with U-turn, and can remove hazards with Defog. Grass-types such as Foongus, Pumpkaboo-XL, and Cottonee resist both of Remoraid's weaknesses in Electric and Grass and can deal with Water-types. Entry hazard support from the likes of Onix, Ferroseed, and Dwebble deal chip damage to the foe, allowing Remoraid to net KOs a lot more easily. Knock Off users such as Pawniard, Timburr, and Mienfoo are able to soften up many Pokemon by removing their Eviolites, making it tremendously easier for Remoraid to clean up.