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Cinderace ilustración de la página de movimientos
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Movimientos y sets competitivos de Cinderace

Cinderace エースバーン

Los movimientos de Cinderace cubren 2 generaciones y 12 formatos con 21 sets en total. Cada set enumera movimientos, habilidad, objeto, naturaleza, EVs y tipo Tera con análisis, y se puede copiar con un clic.

Fuego Generación VIII
Generación
2
Formato
12
set
21

Movimientos competitivos y sets de Cinderace

Sets de la generación 9 (Formato 6 · 12 set)

Bulky Pivot

OU Generación 9
Objeto
Botas Gruesas
Naturaleza
Jolly
Tipo Tera
Fuego Volador Fantasma
EVs
PS 224 / Ataque 32 / Velocidad 252
Movimientos
  • Balón Ígneo Fuego Físico
    Potencia 120 Precisión 90 PP 5

    El usuario prende una pequeña piedra para crear una bola de fuego con la que ataca al rival. Puede causar quemaduras.

  • Ida y Vuelta Bicho Físico
    Potencia 70 Precisión 100 PP 20

    Tras atacar, vuelve a toda prisa para dar paso a otro Pokémon del equipo.

Toca el botón "Descargar" de abajo para desbloquear todos los movimientos
Pocket Champion - Pokémon style mobile RPG
Pocket Champion - Pokémon style mobile RPG
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Análisis

When combining its good Speed with HP investment, Cinderace becomes one of OU's better pivots, able to check threats such as Gholdengo, Scizor, and Kingambit. U-turn allows Cinderace to chip foes and capitalize on switch-ins to bring in its teammates safely as well as greatly damage foes Cinderace might lose to in one-on-one scenarios, such as Ogerpon-W and Hisuian Samurott. Cinderace provides utility to its team with Court Change, temporarily clearing the field of entry hazards as well as the opposing team's Aurora Veil. Will-O-Wisp cripples Pokemon such as Landorus-T that otherwise do not mind Cinderace's Pyro Ball or U-turn and deters slower physical setup sweepers such as Dragon Dance Dragonite and Kyurem from trying to set up in front of Cinderace. With 32 Atk EVs, Cinderace's Pyro Ball OHKOes offensive variants of Gholdengo and threatens 2HKOs against Great Tusk and Zapdos when boosted by Blaze. Tera Fire powers up Pyro Ball, allowing it to OHKO Kingambit and Enamorus while also OHKOing Ogerpon-W and Galarian Slowking with Blaze active. Tera Flying is an alternative that grants Cinderace with an immunity to Ground-type attacks such as Landorus-T and Dragonite's Earthquake, Great Tusk's Headlong Rush, and Enamorus's Earth Power, allowing it to potentially get an extra turn against them to further weaken them with Pyro Ball or cripple them with Will-O-Wisp; Tera Flying also grants Cinderace with a resistance to Zamazenta's Body Press that potentially allows it to cripple Zamazenta with Will-O-Wisp. Similarly, Tera Ghost provides an immunity to Zamazenta's Body Press, as well as to Iron Treads and Great Tusk's Rapid Spin, blocking their attempts to remove entry hazards, and to Extreme Speed from Dragonite looking to revenge kill Cinderace. Heavy-Duty Boots is key in its role as a pivot, allowing Cinderace to remain healthy when hazards are up and switch in multiple times per game. Cinderace finds itself fitting well in bulky offense and balance teams, particularly those looking to make use of its ability to alleviate the pressure of entry hazards. Ogerpon-W can assist Cinderace against the Ground- and Water-types that trouble it such as Landorus-T, Gliscor, Alomomola, and Dondozo as well as Pokemon like Garganacl, Ceruledge, and Heatran; remove Rocky Helmet from the likes of Pecharunt of Hydrapple so Cinderace can use U-turn against them without taking chip damage; and run U-turn itself, allowing it to form a pivoting core with Cinderace. Similarly, Kyurem threatens the aforementioned Ground- and Water-types, as well as Zapdos, Raging Bolt, and Pecharunt. In return, Cinderace is able to bring it in safely with U-turn, threaten Steel-types such as Iron Crown and Scizor that may annoy Kyurem, and keep entry hazards off the field so Kyurem can opt for items other than Heavy-Duty Boots. Raging Bolt and Zapdos threaten the likes of Alomomola, Dondozo, and Moltres while also forming pivoting cores with Cinderace when running Volt Switch or U-turn in Zapdos's case helping it overwhelm the Ground-types like Landorus-T and Ting-Lu that try to check both; Zapdos is also able to take on Great Tusk. Galarian Slowking appreciates Cinderace's ability to threaten Kingambit, Gholdengo, and Weavile while helping against Pecharunt and Primarina as well as crippling physical walls like Alomomola, Moltres, and Zapdos with Toxic. Galarian Slowking's Future Sight and Cinderace's Pyro Ball complement each other to put pressure on the opposing team, as physical walls such as Dondozo and Pecharunt do not want to get hit by Future Sight while the likes of Gholdengo, Kingambit, and Iron Crown that usually do not mind Future Sight, do not want to take on Pyro Ball. Physically defensive and Shuca Berry variants of Galarian Slowking may lure in Gliscor, Landorus-T, and Great Tusk and hit them with either Ice Beam or Psychic Noise, getting rid of them and opening up a path for Cinderace to more easily weaken the opposing team. Assault Vest Alomomola may assist Cinderace by serving as a sponge for special attacks such as those from Walking Wake and Choice Specs Dragapult, as well as taking on Moltres, Heatran, and Landorus-T that annoy Cinderace. Ting-Lu deals with Dragapult, Raging Bolt, Pecharunt, and Glimmora while pressuring Garganacl against which Cinderace finds itself helpless. Due to Court Change being ineffective when both sides of the field have entry hazards, teammates like Great Tusk and Corviknight may provide extra measures to help clear them; Great Tusk also serves as a check to Raging Bolt and Tera Fire Kingambit, while Corviknight provides assurance against the likes of Great Tusk and Zamazenta variants lacking Roar. Dragapult can assist Cinderace against Zamazenta, Great Tusk, and Pecharunt, while Cinderace can threaten Kingambit, and help weaken shared checks such as Ting-Lu and Primarina; additionally, it can form a pivoting core with Cinderace when running U-turn.

Offensive Pivot

OU Generación 9
Objeto
Botas Gruesas
Habilidad
Líbero
Naturaleza
Jolly
Tipo Tera
Fuego
EVs
Ataque 252 / Def. Esp. 4 / Velocidad 252
Movimientos
  • Balón Ígneo Fuego Físico
    Potencia 120 Precisión 90 PP 5

    El usuario prende una pequeña piedra para crear una bola de fuego con la que ataca al rival. Puede causar quemaduras.

  • Ida y Vuelta Bicho Físico
    Potencia 70 Precisión 100 PP 20

    Tras atacar, vuelve a toda prisa para dar paso a otro Pokémon del equipo.

Toca el botón "Descargar" de abajo para desbloquear todos los movimientos
Pocket Champion - Pokémon style mobile RPG
Pocket Champion - Pokémon style mobile RPG
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¡El RPG móvil estilo Pokémon más popular ya está aquí! Captura, entrena y combate con tus monstruos de bolsillo favoritos en un vasto mundo abierto. Forma tu equipo soñado, desafía a la Liga y conviértete en el Campeón definitivo: ¡descárgalo ahora y reclama generosas recompensas de lanzamiento!

Análisis

With its good Speed tier and high-powered moves complemented by Libero, Cinderace can leverage its offensive moveset to function as an effective pivot and attacker. U-Turn allows Cinderace to pivot out of disadvantageous matchups and deal chip damage, breaking Dragonite’s Multiscale and helping against some Fire-resistant Pokemon like Hisuian Samurott, Tyranitar, and Latios. Court Change gives Cinderace valuable utility, switching entry hazards to the opposing side of the field and enabling its hazard-weak teammates to enter the field multiple times as well as swapping Aurora Veil from opposing Alolan Ninetales. For its last move, Cinderace has multiple options to help round out its coverage. Sucker Punch is a powerful priority move that targets Deoxys-S, Dragapult, and chipped sweepers such as Iron Moth. Gunk Shot snipes Fairy-types that may attempt to handle Cinderace such as Primarina and Clefable while hitting Moltres hard. High Jump Kick 2HKOs Ting-Lu and Garganacl while also OHKOing Kyurem. Tera Fire is used to power up Cinderace’s Pyro Ball, 2HKOing Zamazenta after Stealth Rock damage and OHKOing bulky variants of Gholdengo and Iron Treads. It also helps retain STAB for Pyro Ball even when Cinderace uses another attack. However, Terastriallization renders Libero null for Cinderace’s non-Fire attacks, so it should be used with caution. Offensive pivot Cinderace fits on a variety of teams from offense, bulky offense, and even balance, where its combination of speed, coverage, and utility is highly valued. Cinderace’s greatest boon is its ability to provide reliable entry hazard control in front of Gholdengo while being an offensive threat in its own right, helping teammates vulnerable to hazards such as Kyurem and Life Orb Nasty Plot Tornadus-T enter the field more easily. Kyurem and Tornadus-T place immense offensive pressure on Cinderace’s checks such as Alomomola, Great Tusk, and Landorus-T; in turn, they highly appreciate not being chipped by hazards so they can continue to operate over longer games. Other wallbreakers that appreciate the Water and Dragon-Types that Cinderace lures in include Rillaboom, Raging Bolt, Iron Valiant, Primarina, and Enamorus; Cinderace also helps them enter the field safely. Cinderace struggles with physically defensive Pokemon able to tank its attacks such as Zamazenta, Alomomola, and Pecharunt, so teammates that can handle them such as Ogerpon-W, Gholdengo, and Raging Bolt are highly valued. Ogerpon-W stands out as a particularly strong partner, as it can completely block Water-type attacks aimed at Cinderace with Water Absorb and force progress with its strong attacks and utility, while Cinderace can help transfer hazards away and bring it in via U-turn. Gholdengo helps check Zamazenta and Pecharunt with an immunity to their primary attacks while blocking hazard removal attempts from Great Tusk, Iron Treads, and Corviknight after hazards are transferred. Raging Bolt threatens bulky Water types with its powerful Electric-type attacks, while Cinderace can help pivot it in and act as an emergency switch-in to Fairy-types. Cinderace also loves being paired with other pivots such as Zapdos, Lokix, Galarian Slowking, and Landorus-T, as they can form pivoting cores that can help sustain offensive pressure together on their respective checks.