Todas las habilidades Pokémon
42 habilidades indexadas, incluidas las normales y ocultas
Firmeza
#192Stamina
Raises this Pokémon's Defense by one stage when it takes damage from a move.
Huida
#193Wimp Out
After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.
Retirada
#194Emergency Exit
After this Pokémon is hit by a move, if that move caused this Pokémon's HP to drop below half, it switches out.
Hidrorrefuerzo
#195Water Compaction
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Ensañamiento
#196Merciless
This Pokémon's moves critical hit against poisoned targets.
Escudo Limitado
#197Shields Down
When this Pokémon enters battle and at the end of each turn, if its HP is 50% or above, it changes into Meteor Form; otherwise, it changes into Core Form. In Meteor Form, it cannot be given a major status ailment (though existing ones are not cured), cannot become drowsy from Yawn, and cannot use Rest (which will simply fail). This ability cannot be copied, replaced, or nullified. This ability only takes effect for Minior.
Vigilante
#198Stakeout
This Pokémon's moves have double power against Pokémon that switched in this turn.
Pompa
#199Water Bubble
When this Pokémon is hit by a Fire move, the damage is halved. When this Pokémon uses a Water move, the power is doubled. This Pokémon cannot be burned, and if it becomes burned, the burn is immediately cured.
Acero Templado
#200Steelworker
This Pokémon's Steel moves have 1.5× power.
Cólera
#201Berserk
Whenever this Pokémon takes damage from a move that causes its HP to drop below 50%, its Special Attack rises by one stage.
Quitanieves
#202Slush Rush
During Hail, this Pokémon has double Speed.
Remoto
#203Long Reach
A move used by this Pokémon will not make contact.
Voz Fluida
#204Liquid Voice
When this Pokémon uses a move that is sound-based, that move's type is Water.
Primer Auxilio
#205Triage
This Pokémon's healing moves have their priority increased by 3.
Piel Eléctrica
#206Galvanize
When this Pokémon uses a Normal moves, that move is Electric its power is 1.2×.
Cola Surf
#207Surge Surfer
Doubles this Pokémon's Speed on Electric Terrain.
Banco
#208Schooling
If this Pokémon is a Wishiwashi and level 20 or above, then when it enters battle and at the start of each turn, it becomes Schooling Form if its HP is 25% or higher and Solo Form otherwise. This ability cannot be replaced, copied, or nullified.
Disfraz
#209Disguise
If this Pokémon is in its Disguised Form and takes damage from a move, it switches to its Busted Form and the damage is prevented. Other effects are not prevented. This ability cannot be copied or replaced. This ability only takes effect for Mimikyu.
Fuerte Afecto
#210Battle Bond
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. This ability cannot be copied or replaced. This ability only takes effect for Greninja.
Agrupamiento
#211Power Construct
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. This ability cannot be copied or replaced. This ability only takes effect for Zygarde.
Corrosión
#212Corrosion
This Pokémon's moves and item ignore the usual immunity of Poison and Steel Pokémon when attempting to inflict poison.
Letargo Perenne
#213Comatose
This Pokémon always acts as though it were Asleep. It cannot be given another status ailment; it's unaffected by Yawn; it can use Sleep Talk; and so on.
Regia Presencia
#214Queenly Majesty
When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.
Revés
#215Innards Out
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Pareja de Baile
#216Dancer
Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Batería
#217Battery
Ally Pokémon's moves have their power increased to 1.3×.
Peluche
#218Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
Cuerpo Vívido
#219Dazzling
When an opposing Pokémon attempts to use a move that targets this Pokémon or an ally, and that move has priority, it will fail.
Coránima
#220Soul-Heart
This Pokémon's Special Attack rises by one stage every time any Pokémon faints.
Rizos Rebeldes
#221Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Receptor
#222Receiver
When an ally faints, this Pokémon gains its Ability.
Reacción Química
#223Power of Alchemy
When an ally faints, this Pokémon gains its Ability.
Ultraimpulso
#224Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Sistema Alfa
#225RKS System
Changes this Pokémon's type to match its held Memory. This ability cannot be copied, replaced, or nullified. This ability only takes effect for Silvally.
Electrogénesis
#226Electric Surge
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Psicogénesis
#227Psychic Surge
When this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Nebulogénesis
#228Misty Surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Herbogénesis
#229Grassy Surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Guardia Metálica
#230Full Metal Body
This Pokémon's stats cannot be lowered by other Pokémon's moves or abilities. This effect only applies to normal stat modifications and not more exotic effects such as Topsy-Turvy or Power Swap. This Ability is not bypassed by Mold Breaker, Teravolt, or Turboblaze.
Guardia Espectro
#231Shadow Shield
When this Pokémon has full HP, regular damage (not fixed damage!) from moves is halved. This ability cannot be nullified.
Armadura Prisma
#232Prism Armor
Super-effective damage this Pokémon takes is reduced to 0.75×. This Ability is not bypassed by Mold Breaker, Teravolt, or Turboblaze.
Fuerza Cerebral
#233Neuroforce
Increases super-effective damage dealt to 1.25×.