Poké Wiki
Toedscool movesets page artwork
#0948

Toedscool Movesets & Competitive Sets

Toedscool ノノクラゲ

Toedscool movesets cover 1 generations and 1 formats with 1 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Ground Grass Generation IX
Generation
1
Format
1
set
1

Toedscool Competitive Movesets & Sets

Generation 9 Sets (Format 1 · 1 set)

Utility

LC Generation 9
Item
Eviolite
Nature
Timid
Tera Type
Water Fairy
EVs
HP 36 / Defense 236 / Sp. Atk 36 / Speed 196
Moves
  • Rapid Spin Normal Physical
    Power 50 Accuracy 100 PP 40

    A high-speed spinning attack.

  • Knock Off Dark Physical
    Power 65 Accuracy 100 PP 20

    Knocks down the foe’s held item to prevent its use.

Tap the "Download Now" button below to unlock all move sets
Pocket Champion - Pokémon style mobile RPG
Pocket Champion - Pokémon style mobile RPG
Pocket Champion

Click to unlock instantly, no password needed

The hottest Pokémon-style mobile RPG is here! Catch, train and battle your favorite Pocket Monsters in a vast open world. Build your dream team, challenge the League, and become the ultimate Champion — download now and claim generous launch rewards!

Analysis

Toedscool is a capable utility option offering role compression, excellent entry hazard control, good coverage, solid Speed, and relevant immunities to both Electric-type attacks and Spore. At 17 Speed, Toedscool is the fastest Pokemon in the tier with access to Rapid Spin. Its Speed, coupled with Knock Off, allows it to consistently cripple switch-ins and make progress against a wide variety of team structures. Dazzling Gleam is a fantastic coverage option to punish common switch-ins like Vullaby and faster variants of pivot Mienfoo, both of which can otherwise take advantage of Toedscool’s usual coverage. Spikes is another way for Toedscool to make progress and typically replaces Giga Drain first but can replace Earth Power or Knock Off in rare instances. Toedscool's high Special Defense allows it to check special Electric-types like Elekid, comfortably taking on its special coverage while preventing it from freely whittling teams down with Volt Switch. The Speed investment lets Toedscool Speed tie with key 17 Speed threats like Mienfoo and Chinchou, while its Defense investment allows it to reliably check common physical hazard setters such as Mudbray by allowing it to live 2 Close Combats; it also allows Toedscool to live a U-turn from Mienfoo. Tera Water lets Toedscool flip common Ice- and Fire-type matchups, while Tera Fairy offers a more offensive option that enhances Dazzling Gleam and improves its resilience against Dark-types. Toedscool fits best on teams that appreciate its utility and defensive profile. Mareanie benefits greatly from Toedscool's Electric-type immunity, Ground resistance, ability to remove entry hazards, and immunity to Spore. Flying-type Pokemon like Vullaby and Wingull also appreciate the Stealth Rock removal and Electric-type immunity. Other Stealth Rock-weak Pokemon, such as Hisuian Growlithe, similarly appreciate Toedscool's hazard removal and Ground resistance. Toedscool is much weaker to Mienfoo and Vullaby, especially when it lacks Dazzling Gleam. Choice Scarf Hisuian Growlithe can OHKO Toedscool with Flare Blitz. Additionally, Pokemon with surprise coverage options, such as Ice Punch Elekid and Ice Hammer Tinkatink, can OHKO Toedscool that attempt to make progress via Spikes, Rapid Spin, or Knock Off. Shellos walls Ice- and Fire-type attacks while preventing progress from Knock Off with its ability Sticky Hold. Shellos appreciates Toedscool's hazard removal to keep it healthy enough to reliably live attacks from both Mienfoo and Vullaby. Toedscool partners well with Mareanie, which also comfortably absorbs Ice- and Fire-type attacks and switches into Mienfoo. Tinkatink rounds out an excellent core with Mareanie and Toedscool, covering for Toedscool's weaknesses to Vullaby and Mienfoo, stacking hazards with Stealth Rock, and providing speed control with Thunder Wave. Toedscool switches into both Ground-type attacks and Spore for Tinkatink and Mareanie, using these moves to open opportunities to remove entry hazards for the core or make progess with Spikes and Knock Off. Glimmet is another notable partner that can absorb Toxic Spikes for Toedscool, set Stealth Rock, and handle Vullaby.