Perish Trapper
LC Generation 7- Item
- Eviolite
- Nature
- Bold
- EVs
- HP 236 / Defense 236 / Sp. Def 36
Moves
-
Power 35 Accuracy 85 PP 15
Traps the foe for 2-5 turns.
-
Accuracy — PP 5
Both user and foe faint in 3 turns.
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Analysis
Perish trapping is a strategy good for removing a foe from the opposing team. Seel's above-average defenses give it ample room to pull of a successful trap and stall out damage. The drawback to this is once your opponent becomes aware of the strategy, it can be easy to play around with moves such as U-turn and Volt Switch or even with ample prediction, causing the momentum to go towards the opponent rather the user. Because of these limiting factors, it is a good rule of thumb to bring another utility Water-Type like Frillish or Mareanie. Regardless, if you're set on using Seel, Perish trapping is the way to go.