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Nymble Movesets & Competitive Sets

Nymble マメバッタ

Nymble movesets cover 1 generations and 1 formats with 1 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Bug Generation IX
Generation
1
Format
1
set
1

Nymble Competitive Movesets & Sets

Generation 9 Sets (Format 1 · 1 set)

Revenge Killer

LC Generation 9
Item
Life Orb
Ability
Tinted Lens
Nature
Adamant
Tera Type
Bug
EVs
Attack 228 / Defense 36 / Speed 236
Moves
  • First Impression Bug Physical
    Power 90 Accuracy 100 PP 10

    Although this move has great power, it only works the first turn the user is in battle.

  • Leech Life Bug Physical
    Power 80 Accuracy 100 PP 10

    Steals 1/2 of the damage inflicted.

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Analysis

Nymble functions as a priority attacker capable of being both a revenge killer and a potential late-game cleaner that takes advantage of Tinted Lens and Life Orb-boosted Bug-type moves. First Impression threatens to revenge kill most of the metagame's offensive threats with proper chip damage. Leech Life lets Nymble stay in and make progress while offsetting Life Orb recoil and easing entry hazard chip damage. U-turn supports Nymble's role on momentum-heavy structures allowing switches into bulkier answers to be handled by teammates, and maintaining momentum while racking up chip damage that pushes future First Impression or Leech Life rolls into KO range. Agility allows Nymble to turn into a threatening cleaner that can outrun nearly every relevant Choice Scarf user once it sets up, while Sucker Punch trades that late-game sweeping potential for a more repeatable priority move that punishes full-attacking sets after First Impression has been used. An Adamant Nature with 228 EVs maximizes Nymble's Attack to capitalize on Life Orb and Tinted Lens, while 236 EVs in Speed allow it to hit 14 Speed, letting it outpace some defensive switch-ins, such as Mudbray, Mareanie, and Foongus. Agility allows for sweeping potential and a way to outplay the potential switch outs that Nymble forces. The leftover EVs in Defense help to ease damage against common priority moves such as Fake Out and Sucker Punch. Tera Bug amplifies Nymble's main game plan by further boosting First Impression, Leech Life, and U-turn, turning previously manageable rolls into guaranteed KOs and making it much harder for even bulky Bug-resistant foes to pivot around its attacks once Tera Bug is committed. Nymble fits best on offensive structures and VoltTurn-style teams that value the combination of strong priority, chip damage, and momentum it provides. It pairs well with pivots like Mienfoo and Chinchou that spread chip damage with U-turn and Volt Switch to take advantage of softened teams that are forced to play conservatively around Tinted Lens-boosted First Impression. Life Orb recoil and frequent switching quickly wear Nymble down, so it appreciates reliable entry hazard control from spinners like Toedscool and Alolan Sandshrew, which keep Stealth Rock and Spikes from limiting the number of times it can safely enter the field. Nymble struggles against bulky Pokemon that can cripple its damage via Knock Off, hampering its revenge killing potential, or threaten to knock it out. Vullaby is an example of both, able to comfortably stomach both First Impression and Sucker Punch while threatening to OHKO with Brave Bird, Air Slash, or Heat Wave. Tinkatink is another such bulky Pokemon that offers resistance to all of Nymble's common moves while threatening to heal off the chip damage with Draining Kiss or punish its momentum-based game plan with Stealth Rock. Nymble appreciates partners like Glimmet and Toedscool that weaken foes into range of Nymble's First Impression or Sucker Punch via entry hazards and pack coverage to address the bulky checks. Other strong partners include Vullaby, Tinkatink, Mareanie, and Alolan Sandshrew; who's coverage are able to help alleviate pressure by threatening Nymble's common bulky checks. In return, Nymble offers immediate revenge killing, strong tempo, and a dangerous late-game presence when its answers have been adequately chipped.