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Mega Lopunny Movesets & Competitive Sets

Mega Lopunny メガミミロップ

Mega Lopunny movesets cover 1 generations and 1 formats with 2 sets in total. Each set lists moves, ability, item, nature, EVs and Tera type picks with analysis, and can be copied with one click.

Normal Fighting Generation IV
Generation
1
Format
1
set
2

Mega Lopunny Competitive Movesets & Sets

Generation 6 Sets (Format 1 · 2 set)

Focus Sash

Pure Hackmons Generation 6
Item
Focus Sash
Ability
No Guard
Nature
Jolly
EVs
HP 252 / Defense 4 / Speed 252
Moves
  • Sheer Cold Ice Special
    Power — Accuracy — PP 5

    A chilling attack that causes fainting if it hits.

  • Sing Normal Status
    Accuracy 55 PP 15

    May cause the foe to fall asleep.

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Choice Scarf

Pure Hackmons Generation 6
Ability
No Guard
Nature
Jolly
EVs
HP 252 / Defense 4 / Speed 252
Moves
  • Sheer Cold Ice Special
    Power — Accuracy — PP 5

    A chilling attack that causes fainting if it hits.

  • Trick Psychic Status
    Accuracy 100 PP 10

    Tricks the foe into trading held items.

Tap the "Download Now" button below to unlock all move sets
Pocket Champion - Pokémon style mobile RPG
Pocket Champion - Pokémon style mobile RPG
Pocket Champion

Click to unlock instantly, no password needed

The hottest Pokémon-style mobile RPG is here! Catch, train and battle your favorite Pocket Monsters in a vast open world. Build your dream team, challenge the League, and become the ultimate Champion — download now and claim generous launch rewards!

Analysis

Mega Lopunny's high-Speed stat makes it a good No Guard user, as Speed is integral to this utility-centered role. Sheer Cold, which always hits due to No Guard, can OHKO any foe without Wonder Guard or the fringe Sturdy. This allows Mega Lopunny to force opposing Wonder Guard users in with ease. Trick allows Mega Lopunny to disrupt opposing Wonder Guard users; it's best to use Trick early, as getting rid of Choice Scarf gives Mega Lopunny more opportunities to force switches due to Gastro Acid. Mega Lopunny capitalizes on the switches it forces with either Stealth Rock, for entry hazard control and chip damage, or a sleep move like Sing to put opposing Wonder Guard users to sleep. Sing is significantly better than most sleep moves for bypassing Substitute. Mega Lopunny shouldn't afraid to make double switches, as it all but ensures an opposing Wonder Guard user comes in; making double switches is even easier if opposing Wonder Guard users are asleep, or if one is Tricked. Mega Lopunny benefits from slow pivot teammates such as Magic Bounce Giratina and Wonder Guard Pokemon with Parting Shot or Baton Pass. This is because Mega Lopunny is rather frail and needs to get on the field in a safe way. Mega Lopunny is generally used on teams that lack utility or ways to forcibly gain momentum. Mega Lopunny nearly always needs an offensive Pokemon, such as Primal Groudon, Mega Latios, Mega Mewtwo X, or Mega Mewtwo Y, to help back it up and capitalize on the switches and momentum Mega Lopunny gives.