Poké Wiki

All Pokémon Abilities

77 abilities indexed, including common and hidden abilities

Generation All Generation I Generation II Generation III Generation IV Generation V Generation VI Generation VII Generation VIII Generation IX

Shed Skin

#61

Shed Skin

After each turn, this Pokémon has a 33% of being cured of any major status ailment.

19 with common slot 1 with hidden slot Generation III

Guts

#62

Guts

Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn. This bonus does not count as a stat modifier.

19 with common slot 5 with hidden slot Generation III

Marvel Scale

#63

Marvel Scale

Whenever this Pokémon has a major status ailment, it has 1.5× its Defense. This bonus does not count as a stat modifier.

1 with common slot 2 with hidden slot Generation III

Liquid Ooze

#64

Liquid Ooze

Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like Absorb, it instead loses as many HP as it would usually gain. Dream Eater is unaffected.

4 with common slot 0 with hidden slot Generation III

Overgrow

#65

Overgrow

When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.

28 with common slot 2 with hidden slot Generation III

Blaze

#66

Blaze

When this Pokémon has 1/3 or less of its HP remaining, its Fire-type moves inflict 1.5× as much regular damage.

28 with common slot 2 with hidden slot Generation III

Torrent

#67

Torrent

When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.

28 with common slot 2 with hidden slot Generation III

Swarm

#68

Swarm

When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage. Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.

27 with common slot 4 with hidden slot Generation III

Rock Head

#69

Rock Head

This Pokémon does not receive recoil damage from its recoil moves. Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.

19 with common slot 4 with hidden slot Generation III

Drought

#70

Drought

The weather changes to strong sunlight when this Pokémon enters battle and does not end unless cancelled by another weather condition. If multiple Pokémon with this ability, Drizzle, Sand Stream, or Snow Warning are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.

3 with common slot 2 with hidden slot Generation III

Arena Trap

#71

Arena Trap

While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.

3 with common slot 0 with hidden slot Generation III

Vital Spirit

#72

Vital Spirit

This Pokémon cannot be asleep. This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to Insomnia in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.

9 with common slot 7 with hidden slot Generation III

White Smoke

#73

White Smoke

This Pokémon cannot have its stats lowered by other Pokémon. This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis; nor self-inflicted stat drops, such as the Special Attack drop from Overheat; nor opponent-triggered stat boosts, such as the Attack boost from Swagger. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap. This ability functions identically to Clear Body in battle. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.

3 with common slot 1 with hidden slot Generation III

Pure Power

#74

Pure Power

This Pokémon's Attack is doubled in battle. This bonus does not count as a stat modifier. This ability functions identically to Huge Power.

3 with common slot 0 with hidden slot Generation III

Shell Armor

#75

Shell Armor

Moves cannot score critical hits against this Pokémon. This ability functions identically to Battle Armor.

21 with common slot 7 with hidden slot Generation III

Cacophony

#76

Cacophony

0 with common slot 0 with hidden slot Generation III

Air Lock

#10000

Air Lock

While this Pokémon is in battle, weather can still be in play, but will not have any of its effects. This ability functions identically to Cloud Nine.

1 with common slot 0 with hidden slot Generation III