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#0439

Pantimimi Movesets & Wettbewerbs-Sets

Mime Jr. マネネ

Pantimimi Movesets decken 2 Generationen und 2 Formate mit insgesamt 5 Sets ab. Jedes Set listet Attacken, Fähigkeit, Item, Wesen, EVs und Tera-Typ mit Analyse auf und lässt sich mit einem Klick kopieren.

Psycho Fee Generation IV
Generation
2
Format
2
Set
5

Pantimimi Wettbewerbs-Movesets & Sets

Sets aus Generation 6 (Format 1 · 1 Set)

Choice Scarf

LC Generation 6
Item
Wahlschal
Fähigkeit
Techniker
Wesen
Timid
EVs
Verteidigung 80 / Sp. Angriff 200 / Initiative 200
Attacken
  • Psychokinese Psycho Spezial
    Stärke 90 Genauigkeit 100 AP 10

    Starke Psycho-Attacke, die eventuell die Spezial-Verteidigung des Zieles senkt.

  • Kraftreserve(Kampf) Normal Spezial
    Stärke 60 Genauigkeit 100 AP 15

    Wirkung und Typ der Attacke hängen vom Anwender ab.

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Analyse

Moves Psychic is Mime Jr.'s strongest reliable STAB move and its primary option for revenge killing foes such as Mienfoo, Timburr, and Gastly. Hidden Power Fighting provides coverage against Steel-types, most notably Pawniard, and it also receives a power boost from Technician. Healing Wish is an excellent utility option that allows Mime Jr. to restore one of its teammates to full health. Trick can be used to cripple switch-ins by giving them a Choice Scarf. Set Details The Speed investment alongside a Timid nature and a Choice Scarf allows Mime Jr. to hit 24 Speed, outpacing the unboosted metagame as well as some boosted threats such as +2 Tirtouga and +1 Scraggy. 200 Special Attack EVs boost the power of Mime Jr.'s attacks, and 80 Defense EVs allow Mime Jr. to tank priority moves more easily. Technician boosts the power of Hidden Power Fighting. Usage Tips Mime Jr. primarily functions as a revenge killer early- and mid-game. If Mime Jr.'s checks and counters are still present on the opposing team, use Trick to regain momentum or cripple the foe as they switch in, respectively. Healing Wish should be used mid- or late-game to restore a weakened or statused teammate to full health and give it a second shot at sweeping. Team Options Mime Jr. has trouble getting around opposing Psychic-types, so a strong Dark-type such as Pawniard, Houndour, or Stunky can pair up well with Mime Jr. to take on these threats or even trap them with Pursuit. Honedge can also make for a good Pursuit trapper, as it is able to take on Abra more easily than Pawniard or Houndour can. Entry hazard support from the likes of Dwebble, Ferroseed, and Venipede is also appreciated to help wear down the opposing team more quickly. Teammates that can check Fletchling, such as Archen, Chinchou, and Tirtouga, pair up well with Mime Jr., as it is easily forced out by Fletchling's strong priority Acrobatics. Chinchou makes for a great teammate, as it hard checks Fletchling and provides Volt Switch support to gain momentum for the team and bring Mime Jr. in safely. Gothita can trap and cripple or KO numerous special walls that Mime Jr. struggles with, which is especially helpful if Mime Jr. isn't running Trick itself. Numerous setup sweepers, such as Bulk Up Timburr, Swords Dance Fletchling, Dragon Dance Scraggy, Swords Dance Pawniard, and more, will appreciate Mime Jr.'s ability to restore them to full health with Healing Wish.