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Koalelu Movesets & Wettbewerbs-Sets

Komala ネッコアラ

Koalelu Movesets decken 1 Generationen und 2 Formate mit insgesamt 4 Sets ab. Jedes Set listet Attacken, Fähigkeit, Item, Wesen, EVs und Tera-Typ mit Analyse auf und lässt sich mit einem Klick kopieren.

Normal Generation VII
Generation
1
Format
2
Set
4

Koalelu Wettbewerbs-Movesets & Sets

Sets aus Generation 7 (Format 2 · 4 Set)

Bulky Spinner

PU Generation 7
Wesen
Adamant
EVs
KP 252 / Angriff 232 / Initiative 24
Attacken
  • Turbodreher Normal Physisch
    Stärke 50 Genauigkeit 100 AP 40

    Trifft das Ziel mit einer Dreh-Attacke. Befreit sich unter anderem von Wickel, Klammergriff, Egelsamen und Stachler.

  • Rückkehr Normal Physisch
    Stärke — Genauigkeit 100 AP 20

    Angriff, dessen Kraft bei Freundschaft zum Trainer größer wird.

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Analyse

Moves U-turn provides momentum and lets Komala pivot away from unfavorable foes like Mudsdale and Spiritomb. Sucker Punch is used as a form of priority and a way to hurt Pokemon like Jynx and Haunter before they can do too much damage to Komala. Earthquake is an alternative coverage option that helps do more damage to Rock- and Steel-types like Aggron, Aurorus, and Alolan Sandslash, which resist Komala's Return. Set Details The provided EVs give Komala enough Speed to get the jump on maximum Speed Modest Drampa while retaining bulk and power. An Assault Vest is used to increase Komala's decent special bulk to allow it to take hits from Pokemon like Cryogonal and Haunter. Comatose gives Komala an immunity to status, allowing it to switch into Will-O-Wisp and Toxic Spikes while being able to Rapid Spin away the latter at little cost. Usage Tips Komala should be used as a team's method of entry hazard control, being able to Rapid Spin easily if the opponent doesn't have a Ghost-type. It should be brought in on weak special attackers like Gastrodon and specially defensive Lanturn so it can take a hit and use Rapid Spin or scout the opponent's response with U-turn. It can also be brought in on obvious status moves from the likes of Sableye and even Jynx, as Komala is unaffected by those and can gain momentum for the team, though it should be wary of Foul Play or Knock Off from Sableye and Psyshock from Jynx. If the opponent has a Ghost-type, Komala should be prepared to use U-turn to not lose momentum on an attempt to block the Rapid Spin. Without recovery, Komala can be chipped very easily and therefore should be wary of taking too many attacks and being worn down by the hazards that it tries to remove. Team Options Komala pairs well with anything weak to Stealth Rock, mainly Fire- and Flying-types like Simisear and Swanna. Simisear is able to deal with defensive Ghost-types like Spiritomb and Sableye, while Swanna can offensively check Fighting-types such as Hitmonchan and Primeape. Komala appreciates a solid Fighting-type check like Musharna or Spiritomb, while both appreciate Komala's ability to get rid of Toxic Spikes so they aren't worn down by them. It also appreciates Pursuit trappers like Skuntank and Absol to get rid of Ghost-types like Oricorio-G and Silvally-Ghost that would otherwise block Rapid Spin. In addition, Komala fits well on Spikes-stacking teams that prefer spinners over Defoggers, making Ferroseed a good partner. Komala's immunity to status also makes it a good pair for Pokemon that fear Will-O-Wisps from Spiritomb and Thunder Waves from Qwilfish. Primeape, Carracosta, and Lycanroc can all take advantage of this and also appreciate Komala's slow U-turn. In return, these Pokemon can break walls like Regirock that Komala fails to do much to. Strong but frail breakers like Absol and Combusken appreciate Komala's ability to pivot as well. Komala also can take advantage of Healing Wish support from the aforementioned Musharna as well as Clefairy, since it gets worn down fairly easily, so it can have other opportunities to use Rapid Spin late-game.