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Flampion Movesets & Wettbewerbs-Sets

Darumaka ダルマッカ

Flampion Movesets decken 3 Generationen und 3 Formate mit insgesamt 4 Sets ab. Jedes Set listet Attacken, Fähigkeit, Item, Wesen, EVs und Tera-Typ mit Analyse auf und lässt sich mit einem Klick kopieren.

Feuer Generation V
Generation
3
Format
3
Set
4

Flampion Wettbewerbs-Movesets & Sets

Sets aus Generation 7 (Format 1 · 1 Set)

Choice Scarf

LC Generation 7
Item
Wahlschal
Wesen
Jolly
EVs
KP 116 / Angriff 196 / Initiative 196
Attacken
  • Flammenblitz Feuer Physisch
    Stärke 120 Genauigkeit 100 AP 15

    Anwender hüllt sich in Flammen und stürmt auf das Ziel zu, das sich eventuell verbrennt. Anwender nimmt selbst großen Schaden.

  • Kehrtwende Käfer Physisch
    Stärke 70 Genauigkeit 100 AP 20

    Nach der Attacke eilt der Anwender zurück und tauscht den Platz mit einem anderen Pokémon.

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Analyse

Moves Flare Blitz is Darumaka's most powerful STAB move, being able to OHKO Pumpkaboo-XL and Foongus as well as 2HKO bulky threats that do not resist it such as Timburr, Spritzee, Mudbray, and Vullaby. U-turn allows Darumaka to scout out the foe and pivot to gain momentum for the team. Superpower OHKOes Rock-types such as Omanyte, Onix, and Tirtouga. Rock Slide is great coverage on Darumaka and the best way to hit Archen, Houndour, and Ponyta, as the first two are OHKOed, while the latter is 2HKOed. Zen Headbutt can be used instead to 2HKO Mareanie, Tentacool, and Skrelp if they are a bigger problem to your team, and it is slightly more powerful than Rock Slide. Set Details 196 Speed EVs and a Jolly nature boost Darumaka's Speed to 22 with a Choice Scarf, which allows it to outspeed the whole unboosted metagame. 196 Attack EVs and Hustle reach an Attack stat of 27, which is among the highest in the tier and allows Darumaka to hit really hard. The remaining EVs are placed into HP for better survivability. Usage Tips Darumaka acts as a revenge killer, since it will usually move first while holding a Choice Scarf. It's a wallbreaker as well because of its sheer power that is able to severely dent bulky Pokemon. It's best to remove any entry hazards, especially Stealth Rock, from your side of the field before switching Darumaka in to prevent it from being worn down easily. A slow U-turn or Volt Switch can help bring Darumaka in safely due to its poor bulk and tendency to wear itself down with Flare Blitz. Avoid being Choice locked into Flare Blitz when the opponent has a Flash Fire user, such as Houndour or the rare Flash Fire Ponyta, as it can kill all momentum. U-turn is often a safe option that can be used to scout out the foe as well as gain momentum for your team, but it can miss. Team Options Entry hazard removal from Staryu and Vullaby is greatly appreciated, as it allows Darumaka to switch in without taking damage. Grass-types such as Foongus, Snivy, and Cottonee can all deal with the Rock-, Ground-, and Water-types that Darumaka is weak to. Water-types such as Slowpoke, Chinchou, and Staryu can check Ponyta, Rock-, and Ground-types, while Darumaka can check Grass-types in return. Diglett traps and KOes Ponyta, Chinchou, and Rock-types, which give Darumaka trouble, and can also be safely brought in by a U-turn. Knock Off support from Timburr, Pawniard, and Mienfoo helps Darumaka break through bulky Pokemon such as Slowpoke and Spritzee. U-turn and Volt Switch users like Chinchou, Magnemite, and Mienfoo can help bring Darumaka in safely and form a VoltTurn core with it.