Tất cả đặc tính
77 đặc tính
Shed Skin
#61Shed Skin
After each turn, this Pokémon has a 33% of being cured of any major status ailment.
Guts
#62Guts
Whenever this Pokémon is asleep, burned, paralyzed, or poisoned, it has 1.5× its Attack. This Pokémon is not affected by the usual Attack cut from a burn. This bonus does not count as a stat modifier.
Marvel Scale
#63Marvel Scale
Whenever this Pokémon has a major status ailment, it has 1.5× its Defense. This bonus does not count as a stat modifier.
Liquid Ooze
#64Liquid Ooze
Whenever a Pokémon would heal after hitting this Pokémon with a leeching move like Absorb, it instead loses as many HP as it would usually gain. Dream Eater is unaffected.
Overgrow
#65Overgrow
When this Pokémon has 1/3 or less of its HP remaining, its Grass-type moves inflict 1.5× as much regular damage.
Blaze
#66Blaze
When this Pokémon has 1/3 or less of its HP remaining, its Fire-type moves inflict 1.5× as much regular damage.
Torrent
#67Torrent
When this Pokémon has 1/3 or less of its HP remaining, its Water-type moves inflict 1.5× as much regular damage.
Swarm
#68Swarm
When this Pokémon has 1/3 or less of its HP remaining, its Bug-type moves inflict 1.5× as much regular damage. Overworld: If the lead Pokémon has this ability, the wild encounter rate is increased.
Rock Head
#69Rock Head
This Pokémon does not receive recoil damage from its recoil moves. Struggle's recoil is unaffected. This ability does not prevent crash damage from missing with Jump Kick or High Jump Kick.
Drought
#70Drought
The weather changes to strong sunlight when this Pokémon enters battle and does not end unless cancelled by another weather condition. If multiple Pokémon with this ability, Drizzle, Sand Stream, or Snow Warning are sent out at the same time, the abilities will activate in order of Speed, respecting Trick Room. Each ability's weather will cancel the previous weather, and only the weather summoned by the slowest of the Pokémon will stay.
Arena Trap
#71Arena Trap
While this Pokémon is in battle, opposing Pokémon cannot flee or switch out. Flying-type Pokémon and Pokémon in the air, e.g. due to Levitate or Magnet Rise, are unaffected. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled.
Vital Spirit
#72Vital Spirit
This Pokémon cannot be asleep. This causes Rest to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to Insomnia in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased.
White Smoke
#73White Smoke
This Pokémon cannot have its stats lowered by other Pokémon. This ability does not prevent any stat losses other than stat modifiers, such as the Speed cut from paralysis; nor self-inflicted stat drops, such as the Special Attack drop from Overheat; nor opponent-triggered stat boosts, such as the Attack boost from Swagger. This Pokémon can still be passed negative stat modifiers through Guard Swap, Heart Swap, or Power Swap. This ability functions identically to Clear Body in battle. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.
Pure Power
#74Pure Power
This Pokémon's Attack is doubled in battle. This bonus does not count as a stat modifier. This ability functions identically to Huge Power.
Shell Armor
#75Shell Armor
Moves cannot score critical hits against this Pokémon. This ability functions identically to Battle Armor.
Cacophony
#76Cacophony
Air Lock
#10000Air Lock
While this Pokémon is in battle, weather can still be in play, but will not have any of its effects. This ability functions identically to Cloud Nine.